Unity 6 launches today: here’s what it can do for you

After Unity’s disastrous runtime policy change and subsequent reversal earlier this year, the ubiquitous game engine is likely looking to start fresh on the right food with the launch of Unity 6. Unity 5 released almost ten years ago, with major revisions in the engine since then, but Unity 6 hopes to be a developer-first engine with new tools and tutorials to squeeze more utility out of it.

The new Unity engine has major improvements for comprehensive multiplayer workflows, helping developers better balance their abilities to design multiplayer systems with better performance in their Unity games. New mobile web targeting tools help expand the number of ways and places developers can use Unity.

Perhaps one of the biggest boons from Unity 6 is a major change in the graphics capabilities to emphasize the GPU processing over CPU processing. According to Unity, this enhances CPU performance by four times over Unity 5, based on their own internal testing. This is a major benefit for developers whose games are CPU-limited without a lot of wiggle room to offload.

For developers new to Unity, Unity has also released a number of tutorials to help onboard developers new to the engine. These tutorials are based on exploring demos of Time Ghost, Fantasy Kingdom, and Megacity Metro to understand how they work. This includes tutorials in cross-platform multiplayer, real-time cinematics, and mobile-optimized URP.

Developers can go hands on with Unity 6 and the new tutorials starting today.