New Delhi: The global gamification mobile application in the healthcare market is set to witness remarkable growth, with projections estimating a surge to US$ 4.48 billion by 2024 and an impressive CAGR of 21.4% anticipated from 2024 to 2034. This growth is largely driven by the rising prevalence of chronic diseases, including cardiovascular conditions, cancer, obesity, and diabetes, which are increasingly affecting populations worldwide.
According to a report by the OECD, over one-third of adults are currently living with long-term diseases, and the impact is particularly pronounced among low-income individuals, with 43% diagnosed with chronic conditions. As the cost and prevalence of these diseases continue to climb, a study titled “The Burden of Chronic Disease” projects that the global expense associated with managing chronic conditions could exceed US$ 47 trillion by 2030.
Gamification—a technique that uses game-like elements to engage users—has been gaining momentum in the healthcare sector. Its successful integration into education, coupled with its potential applications in health management, has further propelled market growth. The introduction of artificial intelligence (AI) and machine learning into wearable devices is also enhancing the functionality of gamified healthcare applications.
Key findings from the market study highlight that the global gamification mobile application market in healthcare will reach US$ 31,168.1 million by 2034, with exercise games projected to grow at an impressive CAGR of 22.7% during the same period. Market opportunities between 2019 and 2023 reached US$ 1,690.5 million, indicating significant expansion potential.
Prominent players in the industry, including Mango Health, Propeller Health, Omada Health Inc., and Fitbit Health Solutions, are driving innovation through collaborative efforts and investments in research and development. These companies are focused on creating solutions that encourage engagement among users across different demographic groups, helping them to assess and improve their health through gamified challenges.
In a recent development, UC Davis Health and Propeller Health announced a collaboration aimed at providing personalized treatments for high-risk patients suffering from asthma and chronic obstructive pulmonary disease (COPD). This partnership underscores the ongoing efforts to enhance patient outcomes through gamified mobile applications.
Furthermore, advancements in mobile technology, particularly the expected rise in 5G networks, will significantly influence investments in digital healthcare solutions. The GSMA predicts that the penetration rate of mobile internet users, currently at 58%, will rise to 68% by 2030, presenting a vast opportunity for both existing and new market players.
As the demand for gamified healthcare applications continues to grow, Fact.MR’s recent analysis provides valuable insights into market dynamics, historical data from 2019 to 2023, and forecasts for the upcoming decade. The study categorizes insights based on product type, application, and end-user segments across major global regions (North America, Latin America, Western Europe, Eastern Europe, East Asia, South Asia, and Pacific, Middle East & Africa), emphasizing the transformative potential of gamification in healthcare.