Nvidia hints at the future of DLSS for AI-generated textures and NPCs in games

zohaibahd

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Why it matters: With the advent of beastly GPUs packing hundreds of tensor cores, generative AI's ever-increasing use in gaming was inevitable. But the extent of its role is something Nvidia's Jensen Huang has shed a light on. According to the big boss himself, DLSS has merely scratched the surface, and it could be harnessed to conjure up things like entire NPCs in games.

At a Computex 2024 Q&A session, Nvidia CEO Huang dropped some tantalizing hints about where the chipmaker is taking DLSS next. Currently, DLSS uses AI to upscale and insert synthetic frames, massively boosting performance on GeForce RTX GPUs. But Huang revealed plans to use DLSS for generating entire textures, objects, and even NPCs within games.

Say you're playing a sprawling open-world RPG with a party of six in your crew. According to Huang, two of those could be authentic, handcrafted characters. Meanwhile, the other four could be completely AI-generated companions.

The idea isn't new. Nvidia has already shown off some early steps with tech like the AI Collaboration Engine (ACE) which can give unique personalities and dialog to AI-driven NPCs as you interact with them. Huang has now seemingly hinted at scaling this technology up and folding it into DLSS.

As for texture generation, Nvidia already offers something similar – RTX Remix – a modding platform aimed at breathing new life into older games. The platform lets modders significantly enhance the visual quality of older titles by using AI to improve textures and other in-game assets. Remix already uses DLSS, so this purported next iteration that Huang provided a glimpse of maybe closer than we think.

All this covers the things gamers will be able to use their RTX GPUs for in the future. At the session, Huang was also quizzed about how Nvidia plans to engage developers with generative AI technology. For that, the CEO referred to "Edify" – a system for churning out AI-generated imagery, textures, and "360-degree" content. Game developers will be able to tap into Edify to create new game assets they can sell and use commercially.

It doesn't just end there though. Huang predicted that games themselves will be made with AI: "...they'll have AI inside, and you'll even have the PC become AI using G-Assist."

Project G-Assist was unveiled earlier this month at Computex. It's an RTX-powered AI assistant technology demo that provides context-aware help for PC games and apps, helping players understand gameplay mechanics or anything that'd help them get better at the game.

Of course, flexing all that AI muscle requires some serious computing muscle. An interesting point that came up was whether Nvidia could run AI models on more power-constrained environments like laptops. To that, Huang highlighted how RTX GPUs employ a "race to sleep" technique. They crunch through AI operations at blistering speeds, before quickly going into a low-power idle state until waking up 30-60 ms later for the next AI job.

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Just what we need, another proprietary, NVIDA only, technology. This time, you won't be able to play games without an Nvidia GPU. The nice part about rolling in cash is that you have plenty of money to spend in pursuit of creating boatloads of lock in vendor tech to stifle competition, increase prices, and make more money.
What people don't realize (and don't care about), is that if you write the standards and code, and it's kept to yourself, it takes others a LONG time to figure out the ways Nvidia wrote the software with their own code, so that code in the other products won't work exactly the same way. By the time they do, it's too late.
 
Just what we need, another proprietary, NVIDA only, technology...
Isn't DLSS something they released years ago? And this article is just about potential updates coming to DLSS?

So it's not another proprietary technology, it's just Jensen talking about potential updates to existing proprietary technology?

Have I missed something?
 
Isn't DLSS something they released years ago? And this article is just about potential updates coming to DLSS?


Have I missed something?

It seems you need serious amount of tensor processing power for this to be successfully implemented using an RTX card making this an NVIDIA exclusive?
 
Subjectively the texture assets seem to have a higher resolution when using dlaa vs Temporal anti aliasing for me in Vermintide2. This seems to have an additional overhaul of texture assets on top or in place of the developer intended texture ( unless the developer intended for the texture to have 2 sets of assets with one exclusive to Nvidia hardware) It's like wearing beer goggles and Nvidia is selling the beer. Will these dlss textures require more vram further excluding majority of the market 🤔? Which developers unless paid will go out their way to develop exclusive features for a niche group of gamers besides Cdprojectred?
 
I wonder when we will see hallucinations in games with AI. Tools will be here in 10 years to look at any old game, movie, tv show, to search WWW for better images, textures or create them. Plus near instant DLC or extra levels.
How much charm will be lost- though could do reverse - take 2033 blockbuster make it appear shot in 1949, with nothing made post 1949- all the houses, cars, bikes, idiom changes, when certain sexes and people knew their place MAGA
 
Isn't DLSS something they released years ago? And this article is just about potential updates coming to DLSS?

So it's not another proprietary technology, it's just Jensen talking about potential updates to existing proprietary technology?

Have I missed something?

I think your splitting hairs. Even if it doesn't have a brand new shiny label, it will be a MASSIVE add on that is ALREADY a proprietary tech. Think of it, the ONLY way to get all of the NPC characters in a game is to use an Nvidia card. I bet that due to the goodness of his heart, Jensen will even drop the price of GPU's? Good luck with that.
 
You got to love this guy (Jensen). He won't be happy until he gets to change Nvidia's motto to "Nvidia-the only way you'll play the game".
 
You got to love this guy (Jensen). He won't be happy until he gets to change Nvidia's motto to "Nvidia-the only way you'll play the game".
Game development still uses consoles as the lowest common denominator. Dlss until now was just an overhaul that improves visual quality/ performance. I don't see gamers specifically buying Nvidia hardware for added NPCs that were not intended by the base game. Huang needs to appeal to the investors so this NPC add on is just telling investors look we can dribble and chew gum at the same time. The only developer I see fully implementing all the future RTX feature set historically is Cdprojectred probably in The Witcher 4. Also because Cdprojectred is using Unreal engine 5 most likely that engine will have dlss plug ins that might trickle down eventually to other games with minimal developer resources used. One thing is for sure Huang is not letting the rate limiting step of the consoles hold back him from constantly fortifying Nvidia's position of dominance with dlss.
 
When does he admit that he himself is already an AI bot? Huang himself is probably in Thailand doing all sorts of nasty things, something that filthy rich men enjoy doing.
 
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