Sony is reportedly sitting on a finished PC port of The Last of Us Part 2

Daniel Sims

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Rumor mill: Sony has kept the timing of its PlayStation-to-PC game conversions inconsistent to maximize potential sales. A new report indicates that development schedules don't always dictate the PC release dates. If the rumor proves accurate, it could help avoid a repeat of the issues faced with The Last of Us Part 1's PC release.

Established leaker Billbil-kun from Dealbreakers reports that Sony finished production on a PC port for The Last of Us Part 2 late last year. The company hasn't mentioned a PC conversion of the game, but almost every first-party PlayStation game from the past few years has received one.

Development on The Last of Us Part 2 for PC reportedly began in 2021 and has been completed since at least November 2023. One can only speculate why Sony would sit on a finished product for so long, but it wouldn't be surprising if the company is waiting until season two of the wildly successful HBO series begins airing next year.

Sales of the PlayStation games spiked during the first season's run, and a PC conversion of the sequel – upon which season two is based – is the only significant new product Sony could prepare in time for the new episodes. Recent comments from Hermen Hulst, one of PlayStation's two new CEOs, also suggest this is Sony's plan. Hulst admitted to taking a strategic approach when releasing single-player games on PC, mentioning media tie-ins like the TV series.

The extra time might also result in a more polished port than the PC version of The Last of Us Part 1, which felt rushed out the door in time for the season one finale. The critically acclaimed second entry received a PlayStation 5 remaster earlier this year, which included improved graphics, a new roguelike mode, and demos of deleted levels.

Sony's latest PC release, Ghost of Tsushima, earned strong sales and critical acclaim. The company recently confirmed that a port of God of War: Ragnarok will arrive on September 19. Unfortunately, the game will require a PlayStation Network account, ensuring it will be unavailable in dozens of countries that don't support the service.

It wouldn't be surprising if the PSN requirement also applied to The Last of Us Part 2. This requirement became so controversial that Sony rescinded it from Helldivers II – the company's most popular PC release by far – and only enforced it for Tsushima's co-op mode.

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They're just waiting to make PSN a requirement 😉

Jokes aside, to me this reeks of waiting for the show to cash in on the hype of the first episode or 2 to bypass some of the game's (and ultimately S2's) controversies.
Release it early, and it might not have the highest of reviews because more PC gamers (not just fans) might not rate it highly. Release with the hype, and you should get more positive reviews.
Also, that full AAA price tag for a port will be easier to sell with the hype. Part 1 is still full price.

Regardless, this port better be squeaky clean with how long they're sitting on it.
 
They're just waiting to make PSN a requirement 😉

Jokes aside, to me this reeks of waiting for the show to cash in on the hype of the first episode or 2 to bypass some of the game's (and ultimately S2's) controversies.
Release it early, and it might not have the highest of reviews because more PC gamers (not just fans) might not rate it highly. Release with the hype, and you should get more positive reviews.
Also, that full AAA price tag for a port will be easier to sell with the hype. Part 1 is still full price.

Regardless, this port better be squeaky clean with how long they're sitting on it.
I mean.. they just broke the game. Them or Nvidia. I'm 80% in the first game and suddenly everyone with an 8GB VRAM is having error messages. Nobody can play that game with a 3070/ti anymore. Nvidia did mention something about a fix... update will come... but it's been like that for ages. I already finished Ghost of Tsushima, God of War and every other PS game before I could even finish TLOU. The people porting the Last of Us games better get their act together.
 
I mean.. they just broke the game. Them or Nvidia. I'm 80% in the first game and suddenly everyone with an 8GB VRAM is having error messages. Nobody can play that game with a 3070/ti anymore. Nvidia did mention something about a fix... update will come... but it's been like that for ages. I already finished Ghost of Tsushima, God of War and every other PS game before I could even finish TLOU. The people porting the Last of Us games better get their act together.
You're using a video card with half the memory of the console the port came from. Historically, this has caused issues.

8GB is obsolete. It's time to upgrade. And if you bought a new card with 8GB, I'm sorry you fell for it, but some of us have been screaming from the rooftops that 8GB is obsolete. Noody would listen to us.
 
You're using a video card with half the memory of the console the port came from. Historically, this has caused issues.

8GB is obsolete. It's time to upgrade. And if you bought a new card with 8GB, I'm sorry you fell for it, but some of us have been screaming from the rooftops that 8GB is obsolete. Noody would listen to us.
Don't victim blame. They specifically stated that an update broke it after (and other ported/newer games work fine).

It's either Nvidia's or Sony's fault here. Period.
 
My goodness, why wait to release it? If the Fallout TV series is any example at all, get the game out now, get your money, then get more sales again when the show comes out. Then you will have had a few updates out so the game is perfect when the show releases.
 
You're using a video card with half the memory of the console the port came from.
The consoles have 16 GB of SHARED memory, not 16 GB of VRAM. Out of that 16 GB shared pool, only about 10 GB or so, depending on the game, is used as VRAM. On Xbox that's a hard limit as only 10 GB of the pool get the full bandwidth, and you get a significant GPU performance loss if you spill over the slower 6 GB portion. ON PS5 it's more flexible but memory usage is still in the same ballpark. An 8 GB GPU only has a bit less VRAM than the consoles, not half as you imply.

But you're right that buying an 8 GB card today is just dumb.
 
The consoles have 16 GB of SHARED memory, not 16 GB of VRAM. Out of that 16 GB shared pool, only about 10 GB or so, depending on the game, is used as VRAM. On Xbox that's a hard limit as only 10 GB of the pool get the full bandwidth, and you get a significant GPU performance loss if you spill over the slower 6 GB portion. ON PS5 it's more flexible but memory usage is still in the same ballpark. An 8 GB GPU only has a bit less VRAM than the consoles, not half as you imply.

But you're right that buying an 8 GB card today is just dumb.
Never said the consoles had 16GB of VRAM. historically, the PC versions of games use the same amount of VRMA that consoles have in their entirety. Most xbox 360 games used 512-1GB of VRAM, despite the console having only 256mb. there are many reasons for this, but the point is, that having a video card with half the memory the console has is a recipe for disaster.

also, this game is a SONY game, so Xbox VRAM does not matter here.
Don't victim blame. They specifically stated that an update broke it after (and other ported/newer games work fine).

It's either Nvidia's or Sony's fault here. Period.
Stop justifying obsolete hardware. Why not complain your game doesnt work on a 2GB video card? surely your GTX 580 is enough to play this game right?

If a "victim" does something really stupid despite all warnings, then they get what they deserve. This is how the world works, we do not exist to protect "victims" from their own stupidity.
 
Never said the consoles had 16GB of VRAM. historically, the PC versions of games use the same amount of VRMA that consoles have in their entirety. Most xbox 360 games used 512-1GB of VRAM, despite the console having only 256mb.
This part is just complete nonsense. 256 MB was standard in mid-range cards at that time and those cards didn't have any problem whatsoever running 7th generation games. I got a HD 4850 (512 MB) in 2009, and I have literally never found a single example of a game at that time that wouldn't comfortably run in 512 MB of VRAM, despite the fact that I was using much higher resolutions (1680x1050) and texture settings than the Xbox 360 used.
Same goes for the PS4. There is no game from that generation that doesn't comfortably run in 4 GB cards, despite the fact the PS4 had 8 GB. Claiming you needed an 8 GB card during the PS4 generation is complete insanity. Nvidia didn't even have a 8 GB card until the GTX 1000 series, and yet something like the GTX 970 (not even a full 4 GB) comfortably wiped the floor with the PS4 for the entire generation.
That claim doesn't even make sense to begin with. 90%+ of VRAM usage is just textures and 3D models, and those are identical on PC and console versions of games. The portion of VRAM usage that can differ between platforms (framebuffers and compute data, for example) are comparatively tiny. Claiming PC versions of games consume twice as much VRAM has absolutely no basis in reality.

also, this game is a SONY game, so Xbox VRAM does not matter here.
The PS5 and Series X have the same amount of memory and roughly the same CPU and GPU performance. There is no significant difference in memory usage/requirements between them.
The PS5 doesn't have as strict a limit as the Xbox since there isn't a difference in bandwidth between the first 10 GB and last 6 GB, like there is on the Xbox, but it also can't diverge too much from it, since it also needs system RAM to run its OS and the CPU portion of the game. Simpler games with lower RAM requirements might afford to use more memory as VRAM, but the more demanding/complex AAA games that strain memory usage will land somewhere around the same ~10 GB the Xbox uses for VRAM.
A 12 GB card on PC will never have any VRAM issues running PS5 games.
 
Stop justifying obsolete hardware. Why not complain your game doesnt work on a 2GB video card? surely your GTX 580 is enough to play this game right?

If a "victim" does something really stupid despite all warnings, then they get what they deserve. This is how the world works, we do not exist to protect "victims" from their own stupidity.
No.
Be an adult and understand this: it worked before an update broke it. You can see a bunch of complaints about the update breaking the game for people on the Steam page.

How utterly childish and stubborn do you have to be to try to defend your wrong position still?
You sound exactly like how normal people view a stereotypical gamer 🤦‍♂️
 
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