Skip to main content

Fatal Fury: City of the Wolves is ready to beat up the competition

A character punches another to the ground in Fatal Fury: City of the Wolves.
SNK

The fighting game genre is going through something of a renissance right now. In the past year alone, we’ve gotten several mainstream hits in Street Fighter 6, Mortal Kombat 1, and Tekken 8. That’s not to mention the games filling in the cracks between them, from Granblue Fantasy Versus: Rising to Multiversus. Is there a seat at the table for one more competitor? You bet there is, and its name is Fatal Fury: City of the Wolves.

I went hands on with a new demo build of the upcoming 2D fighter at this year’s Summer Game Fest. While we were already impressed by it when we got a taste of it in March, SNK’s latest has only bulked up since then. Its signature rev system makes for a more cerebral fighting game that’s just as fun to watch as Street Fighter 6.

Fatal Fury: City of the Wolves is a traditional 2D fighting game where two players duke it out with stylish moves. Each face button controls a limb, pressing back on the control stick lets players block, and there are tons of combo strings to learn. It’s a hardcore fighting game that rewards expert players with flashy combo strings that can really punish a novice. When I first jumped in, the computer-controlled characters wiped the floor with me as I learned its intricacies on the fly.

And there are a lot of intricacies to speak of. The big hook here is Fatal Fury‘s rev system, which makes it stand out among the competition. Certain actions, like special moves, build up rev. A meter at the bottom tracks how much has built up via a percentage. If that meter hits 100%, players will overheat and lose access to those extra actions until the meter cools down over time.

A character dropkicks another in Fatal Fury: City of the Wolves.
SNK

It’s an ingenious touch. It forces players to make brainier decisions rather than just spamming blocks and powerful moves. During my matches, I’d find myself thinking a lot more carefully about my actions rather than just blocking and hitting a few key moves. I took advantage of my dash button to put distance between me and my opponent, letting me cool down a bit before I could come back with a more aggressive offensive attack. That creates some potentially exciting dynamics that should make it a blast to watch. If someone comes flying out the gate firing on all cylinders, you know they mean business.

That exciting system is complimented by its playful visual style, filled with bright colors and quick combo animations. Street Fighter 6 comes to mind immediately, and that’s a style that really works for the genre. Those visuals also help bring more personality out of its eclectic cast of characters. In addition to fighting as Terry Bogard, I tried out fighters like Marco Rodrigues and the newly revealed Vox Reaper. Preecha has already won my heart with attitude and lightning-fast strikes that can let me juggle my rival in a long series of kicks.

None of this should come as a surprise to fighting game fans. While the Fatal Fury series doesn’t have the same mainstream recognition as franchises like Mortal Kombat, there’s a reason that SNK’s series is a fan favorite. City of the Wolves feels like a strong return to form, but one that’s not just coming back for the sake of nostalgia or keeping an IP fresh. The rev system, and other systems like it, make for a brainy fighter that’s sure to get the crowd going at Evo.

Fatal Fury: City of the Wolves is set to launch in 2025 for PlayStation 5, Xbox Series X/S, and PC.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Palworld’s first big update is the perfect excuse to jump back in
Palworld haunted house in Sakurajima update

Today's Summer Game Fest live stream revealed that Palworld, aka Pokémon with guns, will get an update later this month. Pocketpair's Sakurajima Update introduces new settings, Pals, factions, and more to explore in the so-called Pokémon killer. It's named after a real island in the Kyushu region of Japan.

Palworld | Sakurajima Update Trailer | Palnews | Pocketpair | Summer Game Fest 2024

Read more
Monster Hunter Wilds announces crossplay during Summer Game Fest
monster hunter wilds crossplay summer game fest wild

Monster Hunter Wilds got a fresh trailer during the Summer Game Fest live stream, and crossplay was confirmed.

Host Geoff Keighley was joined on stage by series producer Ryozo Tsujimoto to talk more about what fans can expect from Monster Hunter Wilds. While on stage, Tsujimoto mentioned, "I hope players look forward to playing with their friends across different platforms when the game launches simultaneously in 2025." Crossplay is a huge step forward for the franchise, as both Monster Hunter: World and Monster Hunter Rise had issues with staggered launches and the inability to play with friends on other systems.

Read more
Day of the Devs shows Grindstone follow-up, new Blumhouse Games, and more
A screenshot of While Waiting

Day of the Devs, a nonprofit games showcase that highlights hidden gem indie games, returned as usual this year with a slew of games. This year’s show included new looks at games from indie developers you might already be familiar with, including Grindstone’s Capybara Games, Furi’s The Game Bakers, Spelunky’s Mossmouth, and Road 96’s DigixArt.

Capybara Games’ latest title, Battle Vision Network, was the first world premiere of the show. It looks like a competitive sci-fi spiritual successor to Might and Magic: Clash of Heroes, and it will emphasize multiplayer and a live service component that will evolve the game’s story seasonally. It launches on PC, Netflix, and game consoles in October. Netflix will also launch a Cozy Grove sequel called Camp Spirit.

Read more