Sony is reportedly sitting on a finished PC port of The Last of Us Part 2

Daniel Sims

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Rumor mill: Sony has kept the timing of its PlayStation-to-PC game conversions inconsistent to maximize potential sales. A new report indicates that development schedules don't always dictate the PC release dates. If the rumor proves accurate, it could help avoid a repeat of the issues faced with The Last of Us Part 1's PC release.

Established leaker Billbil-kun from Dealbreakers reports that Sony finished production on a PC port for The Last of Us Part 2 late last year. The company hasn't mentioned a PC conversion of the game, but almost every first-party PlayStation game from the past few years has received one.

Development on The Last of Us Part 2 for PC reportedly began in 2021 and has been completed since at least November 2023. One can only speculate why Sony would sit on a finished product for so long, but it wouldn't be surprising if the company is waiting until season two of the wildly successful HBO series begins airing next year.

Sales of the PlayStation games spiked during the first season's run, and a PC conversion of the sequel – upon which season two is based – is the only significant new product Sony could prepare in time for the new episodes. Recent comments from Hermen Hulst, one of PlayStation's two new CEOs, also suggest this is Sony's plan. Hulst admitted to taking a strategic approach when releasing single-player games on PC, mentioning media tie-ins like the TV series.

The extra time might also result in a more polished port than the PC version of The Last of Us Part 1, which felt rushed out the door in time for the season one finale. The critically acclaimed second entry received a PlayStation 5 remaster earlier this year, which included improved graphics, a new roguelike mode, and demos of deleted levels.

Sony's latest PC release, Ghost of Tsushima, earned strong sales and critical acclaim. The company recently confirmed that a port of God of War: Ragnarok will arrive on September 19. Unfortunately, the game will require a PlayStation Network account, ensuring it will be unavailable in dozens of countries that don't support the service.

It wouldn't be surprising if the PSN requirement also applied to The Last of Us Part 2. This requirement became so controversial that Sony rescinded it from Helldivers II – the company's most popular PC release by far – and only enforced it for Tsushima's co-op mode.

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They're just waiting to make PSN a requirement 😉

Jokes aside, to me this reeks of waiting for the show to cash in on the hype of the first episode or 2 to bypass some of the game's (and ultimately S2's) controversies.
Release it early, and it might not have the highest of reviews because more PC gamers (not just fans) might not rate it highly. Release with the hype, and you should get more positive reviews.
Also, that full AAA price tag for a port will be easier to sell with the hype. Part 1 is still full price.

Regardless, this port better be squeaky clean with how long they're sitting on it.
 
They're just waiting to make PSN a requirement 😉

Jokes aside, to me this reeks of waiting for the show to cash in on the hype of the first episode or 2 to bypass some of the game's (and ultimately S2's) controversies.
Release it early, and it might not have the highest of reviews because more PC gamers (not just fans) might not rate it highly. Release with the hype, and you should get more positive reviews.
Also, that full AAA price tag for a port will be easier to sell with the hype. Part 1 is still full price.

Regardless, this port better be squeaky clean with how long they're sitting on it.
I mean.. they just broke the game. Them or Nvidia. I'm 80% in the first game and suddenly everyone with an 8GB VRAM is having error messages. Nobody can play that game with a 3070/ti anymore. Nvidia did mention something about a fix... update will come... but it's been like that for ages. I already finished Ghost of Tsushima, God of War and every other PS game before I could even finish TLOU. The people porting the Last of Us games better get their act together.
 
I mean.. they just broke the game. Them or Nvidia. I'm 80% in the first game and suddenly everyone with an 8GB VRAM is having error messages. Nobody can play that game with a 3070/ti anymore. Nvidia did mention something about a fix... update will come... but it's been like that for ages. I already finished Ghost of Tsushima, God of War and every other PS game before I could even finish TLOU. The people porting the Last of Us games better get their act together.
You're using a video card with half the memory of the console the port came from. Historically, this has caused issues.

8GB is obsolete. It's time to upgrade. And if you bought a new card with 8GB, I'm sorry you fell for it, but some of us have been screaming from the rooftops that 8GB is obsolete. Noody would listen to us.
 
You're using a video card with half the memory of the console the port came from. Historically, this has caused issues.

8GB is obsolete. It's time to upgrade. And if you bought a new card with 8GB, I'm sorry you fell for it, but some of us have been screaming from the rooftops that 8GB is obsolete. Noody would listen to us.
Don't victim blame. They specifically stated that an update broke it after (and other ported/newer games work fine).

It's either Nvidia's or Sony's fault here. Period.
 
My goodness, why wait to release it? If the Fallout TV series is any example at all, get the game out now, get your money, then get more sales again when the show comes out. Then you will have had a few updates out so the game is perfect when the show releases.
 
You're using a video card with half the memory of the console the port came from.
The consoles have 16 GB of SHARED memory, not 16 GB of VRAM. Out of that 16 GB shared pool, only about 10 GB or so, depending on the game, is used as VRAM. On Xbox that's a hard limit as only 10 GB of the pool get the full bandwidth, and you get a significant GPU performance loss if you spill over the slower 6 GB portion. ON PS5 it's more flexible but memory usage is still in the same ballpark. An 8 GB GPU only has a bit less VRAM than the consoles, not half as you imply.

But you're right that buying an 8 GB card today is just dumb.
 
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