Excessively fast movement in FPS games.

Inputlag

Recruit
Unrealistic fast movement of the characters in any game, including the new ones.
This problem occurs on any engine, especially Unreal Engine, in games like Fortnite, PlayerUnknown's Battlegrounds, and modified Unreal Engine games like Valorant, Call of Duty Warzone 2 (IW, IW 9.0), Counter Strike 2 (on Source 2), and Apex Legends (Souce).

Which results in the fact that the issue isn’t coming from the engine or the specific game itself, because all of the games are having the same problem.
Then, we thought it might be an issue within the hardware and changed the PC components, including the processor, motherboard, random-access memory, cooling, graphics processing units, and monitors, to a higher refresh rate of up to 360 Hz, and none of that helped at all.

Also, we tried different Internet adapters, such as I219 (rev 12), I218, I225 (rev 3), and the and the I210-t1 server adapter, including Realtek, such as RTL8168H, and many more. We tried to use the Internet without the router, which didn’t make any difference either. We tried to change the values of the Internet adapters, including the hidden ones, as well as MTU, buffers, and ONU settings.

Then we tried different versions of Windows: Windows 11 (23h2, 24h2, 23h2beta), Windows Server 2022 (21h2), Windows 10 (20h2, 21h2, 22h2), and some of the custom ones. And the result was the same; the issue was there.
Then we have tweaked the system, and for making this post readable, I won't list off of them, but I have tried way too many. And that didn’t help either.

Thus, the problem remained with different Internet service providers, including mobile ISPs, Starlink, GPON, and STP, in different locations and even countries.

The issue doesn't come from ping or packet loss, or tick rate, worldwide routes, or the amount of hops to the server. The problem remains with pings lower than 10, while some people are having no issues with pings greater than 90.

We've noticed that the game works differently for people; for example, some people have all the enemy characters in a match moving unrealistically fast. For other people, enemy characters move unrealistically fast, while the other part is acceptable. Ideally, players without this problem have everyone moving slowly and predictably and should have time to react. Whereas people with this problem have enemies who move fast and have inhuman reactions, which is definitely not a cheat.


We are looking for a solution to the problem, but we do not fully understand where it comes from, from the side of the Internet. If you are a developer or network engineer and have faced this problem and know either its solution or its source, we would appreciate any information about it. This problem affects the ability to compete, namely the sports component in online games, which leads to unequal conditions for players.

- close to ideal example
- random sample from the Internet
- my example.
 
the examples you have provided just indiciate *cough* "Skill Issue", as for the actual issue at hand, where the player seems to just teleport on you, thats because of the ping difference
Ai gibberish or mandatory spam post?
most probably this lol, look at how they are referring to themselves in the third person
 
Quillbot and ZeroGPT both gave a 0% AI content to the text.

So :spam: it is, then
Counter Strike 2 (on Source 2),

Ideally, players without this problem have everyone moving slowly and predictably and should have time to react. Whereas people with this problem have enemies who move fast and have inhuman reactions, which is definitely not a cheat.

Bringing the CS2 perspective into play, since I used to play this game a lot, the phenomenon youre looking at os called "peeker's advantage"

Technically any person who holds the angle should have the advantage, but it is seldom so. Pre-firing common camping sports has become very normal and commonplace.

This peeker's advantage is also often memed in HLTV and r/globaloffensive with terms like FerrariPeek and F1racecarpeek thrown about.

tl;dr: Cope
 
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Are there a bunch of people behind this one ID? Why would you refer to yourself as 'we'?
 
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Are there a bunch of people behind this one ID? Why would you refer to yourself as 'we'?
Because my friend and I are testing most of the stuff, and also there is a huge community which is trying to solve the problem, but most of them are not realted to the ISP and physical aspects of the problem.
 
Quillbot and ZeroGPT both gave a 0% AI content to the text.

So :spam: it is, then


Bringing the CS2 perspective into play, since I used to play this game a lot, the phenomenon youre looking at os called "peeker's advantage"

Technically any person who holds the angle should have the advantage, but it is seldom so. Pre-firing common camping sports has become very normal and commonplace.

This peeker's advantage is also often memed in HLTV and r/globaloffensive with terms like FerrariPeek and F1racecarpeek thrown about.

tl;dr: Cope
"Peeker's advantage" is not applicable to this phenomenon because there is no human being that can react to that speed. I have done some research and found out that people with so-called 'ideal conditions' have more frames to react to their enemies, while I have five times fewer frames on my screen, and even recording software supports my words.
The term FerrariPeek is actually something that I'm trying to understand and fix because every single player can't appear on screen at that speed.
Moreover, at night, the situation changes, and the players are moving a little slower.
 
the examples you have provided just indiciate *cough* "Skill Issue", as for the actual issue at hand, where the player seems to just teleport on you, thats because of the ping difference

most probably this lol, look at how they are referring to themselves in the third person
It's not a skill issue; otherwise, I wouldn't be typing all of this. People in the top 10 and world champions are noticing the same and can't even play like they usually do under such conditions, so yes, this is 100% not a skill issue.
 
Ai gibberish or mandatory spam post?
Is there so much AI spam nowadays? I'm not used to chatting on forums. All I'm asking is that if you are familiar with this problem and you could possibly know where the issue comes from, that's it.
 
Back in the good old days of shitty BSNL DSL internet connections when their traceroutes looked like they were trying to find the longest route and most games just had NA/EU servers, I used to play with a 300-400ms ping. It sucked at first but I played so much that I think I just got very good at correcting for it. And people would rage about shitty netcode giving laggers an advantage and how I must be from some third world country each time I dominated a game. I think the lesson here is that if you're autistic enough, you can overcome any ingame disadvantage.
 
Back in the good old days of shitty BSNL DSL internet connections when their traceroutes looked like they were trying to find the longest route and most games just had NA/EU servers, I used to play with a 300-400ms ping. It sucked at first but I played so much that I think I just got very good at correcting for it. And people would rage about shitty netcode giving laggers an advantage and how I must be from some third world country each time I dominated a game. I think the lesson here is that if you're autistic enough, you can overcome any ingame disadvantage.
It's not related to the ping itself, as I mentioned. Obviously, you can overcome any in-game disadvantages, unless it requires less than 30–50 ms to react to the characters, who are appearing frankly way too fast. You can check the videos down below the main post to have a better understanding. And right now, I have 2 Internet providers, which are having gPON and xPON, and I'm having 20–45 ping depending on the EU servers.
 
"Peeker's advantage" is not applicable to this phenomenon because there is no human being that can react to that speed. I have done some research and found out that people with so-called 'ideal conditions' have more frames to react to their enemies, while I have five times fewer frames on my screen, and even recording software supports my words.
The term FerrariPeek is actually something that I'm trying to understand and fix because every single player can't appear on screen at that speed.
Moreover, at night, the situation changes, and the players are moving a little slower.