Sony's PC adapter for PS VR2 headset is confirmed, coming in August for $60

Shawn Knight

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What just happened? Sony has formally announced PC support for its PS VR2 headset, less than a week after a document detailing the certification process in Korea was discovered by a virtual reality enthusiast and circulated on social media.

Yasuo Takahashi, principal product manager at Sony Interactive Entertainment, said the PlayStation VR2 PC adapter will retail for $59.99 starting August 7. Gamers will also need a DisplayPort cable that's compatible with DisplayPort 1.4, and a Steam account to access VR games on their PC.

The minimum hardware requirements for PS VR2 gameplay on PC include an Intel Core i5-7600 / AMD Ryzen 3 3100 CPU (Zen 2 or later architecture required), at least 8 GB of memory, an Nvidia GeForce GTX 1650 or later (Turing or later architecture required) / RTX series / AMD Radeon RX 5500XT or later / Radeon RX 6500XT or later GPU, and either Windows 10 64-bit or Windows 11 64-bit.

Setup is easy: simply connect the PS VR2 to your PC using the adapter and DisplayPort 1.4 cable, then download the PS VR2 app and the SteamVR app from Valve's digital distribution platform. From here, just follow the onscreen instructions to complete installation, customize your settings, and define your play area.

Gamers will have access to Steam's entire library of VR titles, including fan favorites like Fallout 4 VR, Half-Life: Alyx, and War Thunder. It is worth pointing out that each game also has its own minimum system requirements, so make sure your machine is up to the task before hitting the buy button.

Also worth mentioning is the fact that several key PS VR2 features won't work on PC, including headset feedback, eye tracking, adaptive triggers, and HDR. Others, like 4K visuals, finger touch detection, see-through view, and 110-degree field of view, should work just fine on PC.

To get the most out of the headset, you'll certainly want to pair it with a PlayStation 5.

Sony's PS VR2 debuted at $549 but is currently down to $449 thanks to an instant $100 discount that's valid through June 13.

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Not very interesting for any PCVR enthusiast with those features missing, and neither for any newcomers unless they're desperate for an OLED display.

Disappointing, though I suppose PSVR2 owners will be happy.
 
Bought PSVR2 as I really liked PSVR1. I’ve had Oculus Rift, HTC Vive Pro. I was aware these came with Fresnel lenses, but had high hopes they’d done some magic on the sweetspot issues that came with the first gen vr headsets.
Sadly, they had not. To me, the PSVR1 presents a clearer and more comfortable picture than the PSVR2 (the PSVR1 doesn’t use Fresnel). I did the lens swap on my HTC Vive Pro from Fresnel to the much clearer Samsung lenses - so my hopes was that I could do that with the PSVR2 aswell - well, you cant..swapping lenses is nearly impossible and would require a full dismantle.

I’ve later bought Meta Quest 3 - which beats the PSVR2 to a pulp in usabillity and picture clarity.
Imagine if Sony just went with Pancake lenses…the Oled panel, the high resolution, headset vibrations etc, could’ve been so great
 
Bought PSVR2 as I really liked PSVR1. I’ve had Oculus Rift, HTC Vive Pro. I was aware these came with Fresnel lenses, but had high hopes they’d done some magic on the sweetspot issues that came with the first gen vr headsets.
Sadly, they had not. To me, the PSVR1 presents a clearer and more comfortable picture than the PSVR2 (the PSVR1 doesn’t use Fresnel). I did the lens swap on my HTC Vive Pro from Fresnel to the much clearer Samsung lenses - so my hopes was that I could do that with the PSVR2 aswell - well, you cant..swapping lenses is nearly impossible and would require a full dismantle.

I’ve later bought Meta Quest 3 - which beats the PSVR2 to a pulp in usabillity and picture clarity.
Imagine if Sony just went with Pancake lenses…the Oled panel, the high resolution, headset vibrations etc, could’ve been so great
Pancakes are even harder to work with than Fresnel. The Quest is absolutely not representative of the average pancake lens.
 
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