Mass layoffs hit the gaming industry: 10,100 jobs lost this year so far, compared to 10,500 in all of 2023

midian182

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In brief: While the tech business as a whole has seen the mass layoffs from last year continue into 2024, the video game industry has had an even worse time over the last five and a half months. According to a tracker, more than 10,000 people have been laid off across the video game sector this year so far.

The Obsidian tracker, which specifically tracks video game industry layoffs, shows that 10,100 people have lost their jobs in 2024 so far. As noted by Eurogamer, the entirety of 2023 saw 10,500 game industry workers laid off, meaning there has been almost the same number of job losses this year in less than half the time.

One of the biggest rounds of layoffs we've seen this year came after Microsoft announced in January that it was releasing 1,900 employees at Activision Blizzard and Xbox, part of the company's plan to reduce overlap and establish a "sustainable cost structure."

Game engine maker Unity also cut around 1,900 jobs, or 25% of its workforce, at the start of 2024 as the company sought to improve its financial performance following a difficult year.

Publisher and Rockstar parent Take-Two Interactive said in April that it was cutting 5% of its workforce, equivalent to around 600 employees, as part of a cost reduction program. The move is set to incur costs of $200 million, including $140 million from canceled projects, though Take-Two said it would result in more than $165 million in annual savings.

EA also made significant cuts, laying off 5% of its workforce, or around 670 people, in February, while sunsetting several games.

Combining the number of layoffs this year with those in 2023 shows more than 20,000 people have lost their jobs in the video game industry over the last 18 months – that figure is likely higher as some companies never revealed how many people were being let go as part of the layoffs. Analysts expect the number of cuts to slow down going forward, but not stop completely.

Michael Douse, the director of publishing at Baldur's Gate 3 developer Larian, last month slammed companies that were making mass layoffs, noting that none of them were at risk of going bankrupt.

"They're just at risk of pissing off the shareholders. And that's fine. That's how they work. The function of a public company is to create growth for its shareholders [...] It's not to make a happy climate for the employees," Douse said.

Larian CEO Swen Vincke blamed the firings on the greed of companies trying to continually double their quarterly profits. Tarn Adams, creator of Dwarf Fortress, said the executives who make the decisions to lay off workers and cancel games could "eat shit," adding that they were horrible, bad people who are driven by greed.

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I've been working as a software developer for almost 20 years. I cannot remember the last time someone asked me to write something that made sense nor the last time someone thanked me. It's an industry of always having to deliver something yesterday and the quality doesn't matter.

If I ever loose my contract, that'll be a happy day for me. I was "fired" from a 3-month job that I didn't want to do from the beginning (I was repeatedly asked to work for them until they find somebody and they still got upset and fired me) and it was such a good day for me. Even if I didn't get paid for the last 2 weeks.
 
It's disheartening to see such significant layoffs affecting the video game industry. The creative and innovative minds behind some of our favorite games are facing tough times, which not only impacts individuals and families but also the industry as a whole. These layoffs often stem from various factors, including studio closures, project cancellations, or shifts in market demands.

However, amid these challenges, it's important to recognize the resilience of the gaming community. Despite setbacks, the passion for gaming remains strong, and talented individuals continue to contribute their skills and creativity to the industry. Moreover, initiatives like networking events, online communities, and support groups can offer avenues for those affected to connect, share resources, and explore new opportunities.

As the industry navigates through these turbulent times, there's hope that with perseverance and collaboration, it can emerge stronger and more resilient, ensuring that gaming remains a vibrant and diverse landscape for both creators and players alike.
 
2 reasons:
1. covid is over, people got work and no more free money.
2. This one is much serious and will impact the industry for deeper and longer.
When most gamers opens their laptops to play a game, they want to have fun.
They want "entertainment." This is not an option, this the rule. Gaming companies
abused it for a long time. They replaced so much of compete, game, win, to pay pay pay
and then win. Hilariously enough, that was not the worst. How would you feel if you came to
a bar after a hard day of work, and then instead of a keg of beer, a priest approached you, took your hand and started reading the bible? If you were a nice person you would leave without telling him anything unpleasant.
What if he was in every movie game and a place you used for entertainment? And everywhere instead of fun
you had to be preached to. I cannot believe people still do not recognize this set of modern believes as a new religion.
They even created an official organization which often breaks the laws of this country by honoring their believes more than the laws like the one that refuses to discriminate based on race.
It will be slow, but they are very foolish if they think people will not notice.
Few did, then more and more. 10 years ago you could read reviews for specific game
and would not find woke in it within 100 reviews. Read reviews for just one bad game.
Most of them will mention politics as a reason for bad quality.
I could list many smaller reasons, but the big one is above.
Fun is not an option. Look at most gaming companies. They main source of income is
franchises that were built long before they started to manage it and create new games.
They are leeching of the work much more talented people created. And the proof is that
having huge budgets, best programmers, musicians, and more, they still make depressive mediocrity.
 
2 reasons:
1. covid is over, people got work and no more free money.

This statement is getting old.

This is not the reason, I will agree somewhat to your number 2 reason.

There are many reasons, so many that game developers have no clue what to do.
Everyone has a reason for not buying the "AAA" games that are costing so much and why they are in fact costing so much.

I will agree that the gaming aspect of gaming is gone, and as such, the industry will suffer.
 
It's disheartening to see such significant layoffs affecting the video game industry. The creative and innovative minds behind some of our favorite games are facing tough times, which not only impacts individuals and families but also the industry as a whole. These layoffs often stem from various factors, including studio closures, project cancellations, or shifts in market demands.

However, amid these challenges, it's important to recognize the resilience of the gaming community. Despite setbacks, the passion for gaming remains strong, and talented individuals continue to contribute their skills and creativity to the industry. Moreover, initiatives like networking events, online communities, and support groups can offer avenues for those affected to connect, share resources, and explore new opportunities.

As the industry navigates through these turbulent times, there's hope that with perseverance and collaboration, it can emerge stronger and more resilient, ensuring that gaming remains a vibrant and diverse landscape for both creators and players alike.

Did Chat GPT write this?
 
The gaming industry got saturated with inexperienced coders because of covid... demand was high and not enough talent...what you do? go offshore. take some coder that never coded for a game in their life.... This is why alot of games recently are absolute crap.

Its probably also why we wont get GTA 6 till 2050.
 
Lately, many games feel like stopping giving fun feeling to its players, don't know whether because the game is fun anymore or because of my age..
besides, the price of the game is too expensive for me anyway..
that discourage me to buy a new game..

and if many gamers not buy trashy over-priced games, company will lose profit..
so to reduce losses and keep profit margins, developers reducing the number of employees..
 
Lately, many games feel like stopping giving fun feeling to its players, don't know whether because the game is fun anymore or because of my age..
besides, the price of the game is too expensive for me anyway..
that discourage me to buy a new game..

and if many gamers not buy trashy over-priced games, company will lose profit..
so to reduce losses and keep profit margins, developers reducing the number of employees..

The problem is studios don't want to take risks, so just re-hash what worked previously. That's why even the latest CoD feels the same as the original Modern Warfare; moving away from the formula is a "risk" companies don't want to take.

It's no shock that the independent scene is where the real development is taking place.
 
Good. Maybe now these companies will understand that people need ingenuity, creativity and plot development in their games instead of microtransactions, online only, bug infested, loot grind disasters such as Diablo 4 and so many others recently. I still jump into classic games from the 90s such as classic RE2,RE3, Project IGI, Hitman 2 and Half life 2.
 
It's disheartening to see such significant layoffs affecting the video game industry. The creative and innovative minds behind some of our favorite games are facing tough times, which not only impacts individuals and families but also the industry as a whole. These layoffs often stem from various factors, including studio closures, project cancellations, or shifts in market demands.

However, amid these challenges, it's important to recognize the resilience of the gaming community. Despite setbacks, the passion for gaming remains strong, and talented individuals continue to contribute their skills and creativity to the industry. Moreover, initiatives like networking events, online communities, and support groups can offer avenues for those affected to connect, share resources, and explore new opportunities.

As the industry navigates through these turbulent times, there's hope that with perseverance and collaboration, it can emerge stronger and more resilient, ensuring that gaming remains a vibrant and diverse landscape for both creators and players alike.

Ai much?
 
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