Skip to main content

This creepy game is a picture-perfect throwback to PS1 horror

Mara walks through an amusement park in Crow Country.
SFB Games

Have you ever found yourself thinking that old video games used to be scarier?

I know I’m in that boat. Nothing creeps me out more than the original Resident Evil or Silent Hill 2. Some newer games might hit me with some extra jump scares, but many titles that really stick in my mind tend to be from older eras. There’s one obvious reason for that: I was younger and dumber then. But that only tells half the story. There’s something undeniably creepy about 1990s horror games made before the days of photorealism. It’s hard to put a severed finger on it, but a new indie game might help.

Crow Country, a new release from Tangle Tower developer SFB Games, is a retro horror game that looks like it was pulled from, the PlayStation 1’s library. It pays homage to classics like Silent Hill, putting players through a claustrophobic puzzle box filled with shambling monsters. In creating such a faithful ode, SFB Games gets to the heart of what made old horror games feel so scary, even if they look so goofy now.

Creeping dread

In Crow Country, players take on the role of Mara Forest, a detective who is called to an abandoned amusement park in search of a missing person. She’s quickly roped into a mystery about the park’s owner and the nefarious things he was doing there. Its a riff on Resident Evil‘s Spencer Mansion plot, but with more animatronic crows. It’s an intentionally stock story, but it works as a light callback.

After a bit of exploration, a familiar gameplay loop presents itself. I have to find keys and solve puzzles to open the park and get to the secret at its heart. When I get a bronze key, I know exactly which doors to use it on. One puzzle room tells me I need to put an egg-shaped object in a hole to operate a mechanical swan. When I do that, I find another item that leads me to my next puzzle. It’s elegant and uncomplicated puzzle box gameplay. The park itself is small and nothing’s too obtuse. The whole adventure only takes a few hours to zip through, ensuring it doesn’t overstay its welcome.

Mara interacts with a puzzle in Crow Country.
SFB Games

There are monsters to shoot along the way, of course. It doesn’t take long before the park fills up with zombies, slithering blobs, and hulking flesh beasts. To attack them, I press a button to lock my character in place and then free aim from there to shoot them. Headshots do more damage, naturally, but shots also do more damage the closer Mara is to a monster. That adds a bit of extra tension, as it pays to put myself in danger. Granted, combat is mostly optional. In most cases, its easy to weave around creatures and not engage in battle at all. That’s an intentional choice, as Crow Country wants players to make choices about how they conserve ammo, but it does make action feel inconsequential at times.

Though there are some quirks to pick at, Crow Country makes its biggest impact as a nostalgic tone piece. The most striking thing about it is its low polygon art style. It looks exactly like an old PS1 game, with jagged lines and rough edges that make it look like it’s being played on a cathode-ray tube TV. Its somewhere between Resident Evil and Final Fantasy, with more color and rounded objects than you’d usually find in a horror game. It looks fantastic, and SFB Games modernizes the controls around it to make sure that style doesn’t come with the gameplay frustrations of the earlier era.

Mara shoots a monster in Crow Country.
SFB Games

That visual style isn’t just for show. Crow Country is totally unnerving in the same way that the games it calls back to still are. That’s most apparent in its monsters. Its “zombies” aren’t really identifiable as infected humans. They’re a messy collection of red polygons that erratically jerk around the screen. Its hard to tell what exactly they are — and that’s what makes them scary. How can I know where to shoot when I can’t event make out their limbs?

That’s the kind of thing that I still love about Silent Hill 2, one of my all-time favorite horror games. Every creature feels like an unnatural abomination. I fear what I can’t understand. We’ve lost that experience in gaming’s hunt for photorealism, but Crow Country serves as a great reminder that the bumps of old games aren’t mistakes meant to be smoothed over. The warts are what makes them scary.

Crow Country launches on May 9 for PS4, PS5, Xbox Series X/S, and PC.

Editors' Recommendations

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
If you love retro games, you need to check out this killer Mega Man throwback
The characters of Berserk Boy pose together.

Every year, like clockwork, I end up playing one retro-style 2D game that gets its hooks in me. It's not that I harbor a lot of nostalgia for the Super Nintendo or Sega Genesis; it's just that indie developers have gotten very good at both replicating and modernizing the fun of old-school platformers. So far in the 2020s, I've had a blast with Cyber Shadow, Vengeful Guardian: Moonrider, and now, Berserk Boy.

The debut title from the aptly named BerserkBoy Games, the new retro release is a throwback to classic Mega Man games -- something that's probably clear from its title alone. In it, players shoot their way through colorful 2D stages filled with evil robots, platforming challenges, and special abilities that can help make mincemeat out of bosses. Sound familiar?

Read more
If you’re done with Palworld, try this monster-catching game next
A summoner poses with chimera in Dicefolk.

Who would have thought that 2024 would be the year of the monster-collecting game? While several have tried (and often struggled) to recapture the joys of Pokémon, this year’s Palworld is perhaps the first game that’s ever truly been able to pull it off. Granted, it did that by trading in finely tuned RPG combat for Ark-like survival crafting that makes it an entirely different game, but a win’s a win. While Palworld has broken records on Steam, its early access nature means you can hit its bottom quickly -- something fans seem to be struggling with as its player count continues to drop.

Thankfully, there’s another monster-catching game you can move on to next. Dicefolk is a new roguelike where players amass a team of animal pals and control them in turn-based battles with dice. As is fashionable as of late, it’s another indie genre fusion that looks to mix roguelikes, deck-builders, and monster-catching RPGs. While it doesn’t excel in any individual category, Dicefolk does offer a creative mash-up of the three that’s sure to find its loyalists.
Gotta roll 'em all
Dicefolk follows a fairly traditional roguelike formula, though one that’s loaded up with twists. When I start a run, I’m dropped into a small map dotted with different icons. Some take me into a battle, while others give me upgrades or let me shop for gear. My goal in each level is to find and defeat the boss encounter, while tackling as many of the area’s challenges as I want to refine my party.

Read more
Xbox games on PS5? It’s not as shocking as you think
Key art for Starfield

It's been a busy few weeks for console war soldiers.

Tensions spiked last month when "Nate the Hate," an industry insider with a decent track record, claimed that Hi-Fi Rush was headed to Nintendo Switch. The rumor sparked some mixed feelings among Xbox fans, some of whom expressed dismay over one of the console's system-selling exclusives coming to another platform. Other reports at the time claimed that Rare's Sea of Thieves could also be bound for PlayStation and Switch. That rising anger came to a head this weekend when XboxEra reported that Xbox is planning to launch its biggest exclusive, Starfield, on PS5.

Read more