New PlayStation 5 Pro leaks reveal multiple architectural improvements

Alfonso Maruccia

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Rumor mill: The time for a home console mid-generation refresh is approaching, and leakers are working overtime to provide additional information about Sony's gaming machine. A consensus of leaks says the PlayStation 5 Pro will have much better graphics performance while utilizing the same CPU as the standard model.

Last week, internal Sony documents revealed that the upcoming PlayStation 5 Pro sports improved ray tracing performance and a new upscaling technology. More information surfaced this week, providing a clearer picture of the console's specs. While the PS5's GPU has undergone a full-architecture hardware refresh, PlayStation 5's main computing chip will not change that much.

Although the PlayStation 5 Pro CPU will be the same as the original, it will have a novel "High Frequency Mode" to boost its clock to 3.85 GHz, a 10-percent increase. Interestingly, the leak contends that its GPU down-clocked by 1.5 percent, resulting in a very slight lowering of performance (one percent or less).

Sony has enhanced the PS5's audio processor (ACV) to a higher clock speed for about 35 percent better performance. The new ACV library will process more complex reverb effects and Fast Fourier Transform sequences. PlayStation consoles have traditionally provided exceptional audio capabilities compared to competing machines, but Sony wants to continue flexing its audio muscles.

The standard PS5 sports 448 GB/s (14 GT/s) of system memory bandwidth, while the PlayStation 5 Pro gets a 28-percent bump to 576 GB/s (18GT/s). The leak also mentions that memory architecture is more efficient than the standard model.

Previously unveiled improvements for the console's GPU include a 45 percent increase in rendering performance, up to four times as fast ray tracing, and a novel upscaling solution known as PSSR. Sony told its partners the PS5 Pro supports up to 8K resolutions (with soon-to-arrive SDK updates) and machine learning algorithmic acceleration, something you cannot miss in a home gaming console anymore.

Like the PS5 Slim, Sony will try to put the PlayStation 5 Pro in a more "competitive" position with an optional detachable Blu-ray disc drive. Additionally, internal storage is getting a bump from 825BD to 1TB. All leaks and analysis point to a Fall 2024 release, with more specific rumors mentioning September. Unfortunately, not even insiders seem to have any information on its MSRP.

Image credit: Trusted Reviews

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If I do decide to upgrade from my PS4Pro, I think I'll give it a few more years for the PS6... will depend on reviews I suppose, but none of the PS5 games really intrigue me enough to buy a new console.

The PS5 pro will be a total waste of money as Sony will be hard pressed on releasing a PS6 sooner than expected.

Especially now that the new Xbox system devkit has been officially spotted in South Korea.

Here is the link: https://www.videogameschronicle.com/news/a-new-xbox-dev-kit-has-been-certified-in-south-korea/
 
If I do decide to upgrade from my PS4Pro, I think I'll give it a few more years for the PS6... will depend on reviews I suppose, but none of the PS5 games really intrigue me enough to buy a new console.
That's exactly why Sony is struggling to sell PS VR2 units. It really is a great VR set, but the lack of any killer software and no backward compatibility with the last-gen headset makes it a no go for most. I've enjoyed only two original games on it and one port of a last-gen game. That's terrible for sales and it's why I predict the PS VR2 will be the last VR headset you see from Sony.

If sony really wanted to sell VR units, it should have had devs lined up out the door creating launch titles. Not even all of them had to be great--if you have enough studios developing you're going to get at least a few titles that will drive sales. So far, the vast majority of VR2 games are garbage.

Kayak VR: Mirage is a case in point. It's beautiful but borrrrrrrring. I enjoyed Star Wars: Tales from the Galaxy's Edge, but it was far too short. Horizon Call of the Mountain was very very good, but again it felt almost too short and had no replay value. Probably the best I've played is The Walking Dead Sinners and Saints, which is a port from the PSVR. The only other game I have interest in at the moment is Switchback. Those are the straight VR games. The Village and No Man's Sky VR modes are pretty good for keeping you interested.

Long story short, Sony can come out all it wants saying "The Pro will do this. It will do that. It will make fireworks shoot out of the back of your TV" but lacking any developers willing to either port their games (upgrade then to take advantage of the Pro feature) or otherwise code their games to leverage the hardware it's not going to matter. Software sells hardware. You can have the best GPU out there but it is useless if nobody pushes it and right now, nobody is pushing the standard box to its limits--how is a Pro SKU gong to change that?
 
I had a PS4 and got a PS4 Pro. Not always for the higher resolution modes. It tended to have really good 1080p modes which was fine in say 2018. The Pro either smoothed out performance on wobbly games on base hardware or some had some 60FPS modes.

I think we're in a similar situation here. PS5 does fine on a 4K display. With many games in "quality mode" you might get 1440p+ but it'll probably be 30FPS. Maybe 40FPS if you're lucky on a few very good titles. The 60FPS performance modes on many demanding games are closer to 1080p. Or less! Not so great in 2024 and beyond.

I think there's a fair chance you'll see more games 1440p+ and sustaining 60FPS with the bells and whistles turned on. Whatever the hardware AI upscaling is will pretty much guarantee this and hopefully be greatly superior to the dire FSR used on consoles now.

It's not some earth shattering improvement but PS4 Pro really did make many games much more enjoyable for me and that's why I'll probably be a sucker and get a PS5 Pro.
 
That's exactly why Sony is struggling to sell PS VR2 units. It really is a great VR set, but the lack of any killer software and no backward compatibility with the last-gen headset makes it a no go for most. I've enjoyed only two original games on it and one port of a last-gen game. That's terrible for sales and it's why I predict the PS VR2 will be the last VR headset you see from Sony.

If sony really wanted to sell VR units, it should have had devs lined up out the door creating launch titles. Not even all of them had to be great--if you have enough studios developing you're going to get at least a few titles that will drive sales. So far, the vast majority of VR2 games are garbage.

Kayak VR: Mirage is a case in point. It's beautiful but borrrrrrrring. I enjoyed Star Wars: Tales from the Galaxy's Edge, but it was far too short. Horizon Call of the Mountain was very very good, but again it felt almost too short and had no replay value. Probably the best I've played is The Walking Dead Sinners and Saints, which is a port from the PSVR. The only other game I have interest in at the moment is Switchback. Those are the straight VR games. The Village and No Man's Sky VR modes are pretty good for keeping you interested.

Long story short, Sony can come out all it wants saying "The Pro will do this. It will do that. It will make fireworks shoot out of the back of your TV" but lacking any developers willing to either port their games (upgrade then to take advantage of the Pro feature) or otherwise code their games to leverage the hardware it's not going to matter. Software sells hardware. You can have the best GPU out there but it is useless if nobody pushes it and right now, nobody is pushing the standard box to its limits--how is a Pro SKU gong to change that?
MS and sony both forgot the tenant: it's not the pixels, its the games that sell. There's a reason the switch is closing in on PS2 numbers.

The PS5, in total, has 12 games not available on other platforms. Xbox is way worse, its like 3 total. And of those games, well, none of them really hit it out of the park, as you described with the VR games.

The PS5 pro likely wont sell great, in large part because any multiplay game STILL has to target the xbox series S as the bare minimum, which kneecaps games in both complexity and scale. Nobody can make a game just for the PS5 pro.
 
Bizarre they can greatly upgrade gpu performance but stick with ancient Zen 2 cpu. Given the atrociously long lifecycle of these consoles, a mid-term refresh to Zen 3 woud have been a lot more enticing.

As for the 400% RTing improvement, it's not that impressive as current PS5 has woeful RT, so 5x that is still rubbish. Now you can wait until 2027 at earliest for PS6 rocking it's Zen 4 cpu no doubt at best, when Zen 7 will be out.
 
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