Steam Deck OLED shows slight burn-in at 1,500 hours, or 750 hours at max HDR brightness

Daniel Sims

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Facepalm: Users approaching 1,000 hours played on one game with static UI elements on the Steam Deck OLED should consider checking for burn-in and taking steps to mitigate or prevent the problem. Turning up the brightness and constantly using HDR can hasten the effect.

Although manufacturers have made strides in reducing the risk of burn-in on OLED displays, the risk of image retention remains inherent to the technology. Thus, independent testers run experiments on devices like the Steam Deck OLED to advise consumers about the durability of the screen.

Preliminary findings from YouTubers such as Wulff Den and The Phawx indicate that the OLED display of Valve's handheld PC may begin to show minor image retention issues between 1,000 and 1,500 hours of use. Although this is less than half the time it took for the Nintendo Switch OLED to show burn-in, and some heavy users may have already noticed it, most will likely take longer to suffer from the effect.

Burn-in, which results in overused pixels darkening and leaving ghostly images of frequently displayed graphics on the screen, occurs when a static image is left on an OLED panel for too long. A video game's heads-up display or user interface could lead to image retention issues after thousands of hours of gameplay on an OLED device.

In testing the Steam Deck OLED, the aim was to simulate a worst-case scenario in conditions that most users will likely never face. Nevertheless, these findings can provide a useful reference point for potential issues.

Wulff Den conducted a test by displaying a static screen from The Legend of Zelda: Breath of the Wild, with an added color bar, for 1,500 hours. Meanwhile, Phawx created a program to test various colors in both SDR and HDR modes. Notably, HDR at 1,000 nits demonstrated significant image retention after 750 hours, whereas SDR at 600 nits started showing slight burn-in at 1,500 hours, with blue subpixels being the most affected, followed by red.

It's important to note that on the Steam Deck OLED, the maximum physical brightness is 75 percent screen brightness. Settings above this level digitally enhance exposure, so to lessen the risk of burn-in, it's advisable to keep the brightness below 75 percent.

Heavy users who play a single game extensively might face image retention issues after the Steam Deck OLED's one-year warranty period, potentially leading to problems. Fortunately, iFixit has reported that the device's screen is relatively easy to replace.

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Good thing I don't plan leaving it on a static screen for 1,000 hours continuously
So the big problem with burn in is that can occur with certain color profiles. If you have a warmer game then it can kill the red OLEDs faster and create a blueish/green image. If you display all colors equally then you will get serious dimming across the color spectrum after certain periods of them. That said, after about 3000 hours I wouldn't mind paying $150 to replace the screen.

But people need to realize that oleds with extreme peak brightnesses degrade the screen faster. When they first came out, I don't know how many people remember this, you basically had to watch an OLED in a dark room beaks of how low the peak brightness. Even with that low peak Brightness, burn in was an even bigger issue than it is today. Now I see the average of being around 1500 hours of screen time before burn starts to be in issue which is about 60 days straight of screen on time.
 
So, playing 3-4 hours/day, 15 days/month, you'll face burn-in in about 2 years... For less moderate users, it would be much sooner.
 
So the big problem with burn in is that can occur with certain color profiles. If you have a warmer game then it can kill the red OLEDs faster and create a blueish/green image. If you display all colors equally then you will get serious dimming across the color spectrum after certain periods of them. That said, after about 3000 hours I wouldn't mind paying $150 to replace the screen.

But people need to realize that oleds with extreme peak brightnesses degrade the screen faster. When they first came out, I don't know how many people remember this, you basically had to watch an OLED in a dark room beaks of how low the peak brightness. Even with that low peak Brightness, burn in was an even bigger issue than it is today. Now I see the average of being around 1500 hours of screen time before burn starts to be in issue which is about 60 days straight of screen on time.
I must be very lucky with my 3.5 year old cx oled, I have about 1500 hours in Vermitide 2 playing primarily with the Fire wizard Sienna Unchianned that shoots bright red, and orange fire, burns enemies on push/block and ults fire around her. No signs of burn in. Brightness also set to maximum. 😅 Leaving on the edge.
 
I'll just wait for them to release a device that doesn't damage itself during prolonged use. This issue exists alongside the already painfully real joycon issues. I sold my switch because buying controllers for it was a total coin toss. Yes, even the pro controllers drift, some of them when brand new.

I have plenty of handhelds that won't have this problem, some by Nintendo, all with great looking displays. Maybe they'll mitigate this somehow in the future or use a less fragile technology.
 
What a shocker. IPS does not have burnin problems. OLED might look better, but IPS it is not flawed in this way..
 
What a shocker. IPS does not have burnin problems. OLED might look better, but IPS it is not flawed in this way..
Nothing wrong with IPS when you consider they're still making new displays with TN and VA panels. IMO, IPS is the perfect middle ground of refreshrate, color accuracy and latency. 20 years ago, IPS displays were the gold standard. Sure, OLEDs are better in many cases, but IPS are cheaper and they don't burn in. Get one with a 240hz refreshrate and full array local dimming and you pay half what you do with OLEDs without burnin
 
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