Splatoon 3’s Side Order has been dangling just out of reach since it was revealed in 2023, but Wave 2 of the DLC has finally landed for Splatoon 3 Expansion Pass owners. Nearly five years after the release of Splatoon 2’s Octo Expansion, Agent Eight’s story continues in the drab and colourless world of the Memverse, but is it worth the train fare to reach this particular station?
Let’s be blunt, Side Order is a roguelite, meaning there’s a series of semi-random levels you must beat sequentially in order to triumph. The catch? If you run out of lives, you’re sent right back to the start. Note the ‘t’ in the genre name, though, as unlike a roguelike, you can unlock bonuses and boons to make each subsequent run up the tower that little bit easier.
It’s a tried and true formula, and in typical Splatoon style, it gels beautifully with the base game’s mechanics. Once you’ve picked your loadout (known as ‘Palettes’ in-game, and each containing part of the soul of an in-universe character, yikes) you’ll be tackling each floor of a large tower. Things start off almost painfully basic, but you’ll notice you’ll be unlocking a little boost to your stats with each floor in the form of Color Chips, and sweet beans, you’re going to need them.
Side Order is hard. There are ways you can mitigate the difficulty through Marina’s permanent upgrades, or by selecting floors of easier difficulty when presented with the option, but even seasoned squids/kids will have a tough time. It’s not impossible, far from it, but expect some sweaty, sweary sessions as you reach the upper floors and the randomised Color Chips you’re offered really aren’t helpful. Just give me Run Speed Up, you stupid game.
It’s worth it, though. The satisfaction from grinding failed runs until finally reaching the tippy-top (and possibly dying to the final boss) is tremendously addictive, and as soon as you’ve managed it once, you’ll be desperate to jump back in with another Palette to be beaten into the dirt once again because you’re used to an overpowered Splatling and not a barebones Splat Charger.
But a roguelite lives or dies on its variety and its ability to surprise and test you, and with Side Order, that’s when things get slightly less rosy.
Don’t get us wrong, there’s plenty of diversity in some areas; for example, the Color Chips you choose can make one run play entirely differently to another, even if you’re using exactly the same Palette. You could create a Slosher that can essentially snipe enemies for massive damage from an impressively safe distance, or make your ink cover the ground by the (much larger) bucketful, poisoning and killing any enemies that are forced to wade through it, or ignore your main almost entirely and just keep charging and executing your special with little to no cooldown.
Or get the Pearl Drone to do everything, or force enemies to drop bombs when they die causing a chain reaction, or roll around at the speed of sound so enemies can never even get close to you. Suffice it to say, there’s an incredible number of options in how you complete each floor, and it’s a delight.
Unfortunately, the floors themselves seem to dry up in terms of variety disappointingly early. As we just said, the way you complete them can change every time, but there are only five total potential objectives, so you’ll be repeating things a lot over several runs. There are more maps than this, but some maps can seemingly accept any objective, whilst others are locked to a single one.
It’s the same with the boss levels as well, which occur every 10 floors (with the final boss being on the 30th). They’re great fights, and a joy to blast through in all the different ways you can, but the total number within the pool is a paltry three. We’ll delight in the strange, screeching sounds of the Asynchronous Rondo every time we fight it, but given that the design of this genre demands repeated playthroughs, we’d really like to have seen more. It’s just as well the Palettes and Color Chips offer as much flexibility and variety as they do.
There is one area where the objectives and maps shake things up, and that's on the odd occasion you get a Danger Floor. These are marked as such, and although you can just ignore them, doing so will mean they show up again later, and can become unavoidable. The prospect of losing your run because the map is suddenly shrouded in darkness, entirely covered in enemy ink from the start, or your Pearl Drone is out to lunch is undeniably thrilling, and even if the objectives and map are the same as you've had before, this added danger forces you to get your big shoes on. Sometimes these Danger Floors can even have more than one effect active simultaneously. Zoinks.
Given the theming of the DLC is centred around turning everything into a monochromatic amalgam, and the very limited colour palette that that demands, it’s impressive just how un-boring Side Order looks. The stark contrast between the plain, off-white backdrop, the void-like black ink of the Jelletons enemies, and the oversaturated streaks of colour you impose upon the landscapes is really something.
Performance is great as well, although that was probably to be expected. The game seems unshakeable from its 60fps target, although we did notice a few distant enemies running at a lower frame rate in order to maintain this goal. The amount of chaos happening on screen meant we only noticed it literally once though, so fair play, Nintendo.
And the music, oh the music! Splatoon as a series is no stranger to bangers of every flavour, but Side Order may have some of the best we’ve had grace our earholes thus far, with one track in particular reminding us of the Guardian battle music from The Legend of Zelda: Breath of the Wild. Yes, we broke out in a cold sweat.
Conclusion
Splatoon 3: Side Order is an excellent addition to Splatoon 3, and helps to give it a stronger identity over its predecessors. Whilst we’d like to have seen more variety in the stages and objectives, the overwhelming number of options on your weaponry and how you upgrade them makes sure that things don’t get too repetitive. We found ourselves repeatedly coming back to try just one more run which turned into five, so that should speak for itself. Splatoon fans rejoice, it’s another goodie.
Comments 21
Ah I'm glad I never bought the DLC then as I hate (and suck at) roguelites, also when the expansion pass first went on sale did it notify people the side order dlc would be a roguelite experience? As I can see a lot of unhappy people who bought the pass months ago just to find out it's a roguelite.
Yeah, pretty similar to how I feel so far. I'm having a ton of fun, but I just wish there was a bit more variety. Octo Expansion and 3's main story were so good at offering several unique objectives, so it's a little odd for them to take a step back and have a lot of repeating objectives.
Still having a great time, though. Love the variety of weapons and palletes to choose from. I can definitely see myself replaying this once I beat it.
Are you sure you didn't give it an 8 just because of the pun?
I played Side Order non-stop for about 5-6 hours yesterday and, while I can definitely see where you're coming from with the score, I'm personally having a terrific time with it myself. The roguelike mechanics are integrated into Splatoon's core gameplay loop so well you'd think they've been there from the start, the aesthetic is pretty much perfectly realised and the music/characters are as expectedly brilliant as ever. I don't think I prefer it to Octo Expansion just yet as the story does take a decent backseat to make the gameplay as good as it is, but overall? Yeah I'm having a fantastic time with it so far and I can't wait to eventually slay the spire! (wait wrong roguelike XD)
10/10 for me because that’s anything Splatoon
pretty much agree on the cons. 3 boss types is pretty weak and tho ive heard theres 120(?) kind of floor builds, im already feeling some repeats. another con for me is despite how high-stakes the main story feels its pretty anti climactic to beat it in a few hours
but its not stopping me from a fun time, its satisfying gradually getting stronger with my upgrades. it arguably has even more play time than octo expansion in terms of replayability. tho nothing will ever top the story and satisfaction of beating octo expansions
Yeah, the maps and objectives could’ve been more diverse, but what’s here is fun and addictive enough. As a former passionate member of Team Order before Shiver and Deep Cut converted me to chaos, this was an absolute joy to play through for the first time. I’m so grateful for Nintendo giving Team Order a great consolation prize of sorts. It keeps you hooked, not keep you off it!
Everything is so polished like a shiny Prl. The story is disturbingly bonkers, typical of these last two Splatoon games. Marina has some seriously awesome power and Acht is one cool character. If I could’ve listened to it better as I’m constantly running, swimming and firing away enemy hordes, the music is fantastic and maybe more intense than it’s ever been. The final boss is easily my favorite in the Splatoon series, which is saying something. I can clearly sense that the post-game will keep me coming back for way more. Overall, this should be a solid 9 out of 10 to me.
I really dislike the term "rougelite" since it's a false one to start with.
See this video to know what I'm talking about:
https://www.youtube.com/watch?v=5zrxN3_JHy0
I haven't played the DLC yet, but I will try it soon.
I finished one full Spire run after like 10 tries so far and it felt so satisfying. While I've definitely seen a majority of what this game mode has to offer, I enjoyed my time with it and absolutely see myself coming back to it to unlock more palettes, or for another good challenge. I feel this is a really great game mode and holds up to the quality of the Octo Expansion from Splatoon 2, but this one has even more replay value.
I do agree that having a wider variety of boss enemies would be a nice addition, but I haven't yet gotten to a point where the level challenges feel same-y.
@UltimateOtaku91 I don't think they ever specified that it's a roguelite experienced but they also never said it wasn't. Plus a lot of the early gameplay footage we did see kinda alluded to the fact that it might be. Anyone who buys something before even what it is can only really blame themselves if they don't like it.
I skipped Splatoon 3 entirely in the hope that it will get a complete all-on-cart release (likely as a Japan exclusive), but unlike Splatoon 2, there was only one version of Splatoon 3 released internationally (as far as I am aware), which means that any such release will include English support.
I just wish they issued an English-friendly release of Splatoon 2 as well, even as a limited My Nintendo exclusive, perhaps.
Have beaten it several times now. Quite good, just needs more variety.
Gonna dive in this weekend while taking breaks from the usual end of season ranked grind.
@UltimateOtaku91 Once we hear terms like randomized levels that change every run, endlessly replayable, and customizable upgrade system, that pretty much screams out it’s a roguelite. As it is, Nintendo can’t actually say “Roguelite” since I believe Rogue is still copyright by someone and while Roguelite is a term adopted by the gaming community at large but casuals aren’t going to know what it is if you just say it. The safe bet was to just show what kind of gameplay you’d be in for and leave it at that.
The roguelite in Kirby Fighters 2 was better, don't @ me.
Jokes aside, I'm not done, but I can already tell I'm gonna like it a lot, especially considering I actually didn't really like Octo Expansion that much.
It's not exactly what I wanted for the expansion, but I still really enjoyed it. It's pretty sick. Plenty of innovating with the new baddies and twists with gameplay and color chip buffs. A weapon kit that I thought woudl suck, actually ended up more OP than my perferred kit. Took me 12-15 hours to beat (8+ playthroughs). FInal boss is very cool. Ending is good. Music is sublme. Started a new playthrough with a different weapon kit after the ending. Easy recommendation for splatoon likers.
"Cons:
That does not sound very tempting..
Maybe I will get it though.
If all game DLC were this good, the world would be a better place.
Definitely sounds like it could be even better if it had more variety based on both the review and the comments here, but still seems like a great time nonetheless so I'm looking forward to playing it... after finally properly playing previous Splatoon single-player offerings, that is!
I like it but have no idea how it took them so long unless they wanted to really polish it or intentionally held back the release.
@sanderev The name of anything is determined by the masses. Whether it's logical or otherwise, people call this style of video game a roguelite.
I'm having fun with it. The cons mentioned are issues I've already noticed crop up.
I love getting lost in roguelikes. Slay the Spire, Hades, and Dead Cell are some of my favorites in the genre. Side Order, unfortunately, does not stack up to any of these in the slightest.
This is a rare instance where I can tolerate Roguelike or "lite" elements. I've enjoyed the few levels I've played, but I will get into it after I'm off work tonight.
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