While higher resolution monitors are becoming more popular and we recommend them, 1080p continues to have the most usage among PC gamers. We take a look at DLSS upscaling vs native rendering at 1080p.
While higher resolution monitors are becoming more popular and we recommend them, 1080p continues to have the most usage among PC gamers. We take a look at DLSS upscaling vs native rendering at 1080p.
Absolutely, it is even more noticeable at 2160p.TAA =/= Native. Most of the time it makes everything blurry, so in fact you are comparing two image blurring techniques.
The best solution is to run without TAA at the highest possible resolution, but there are still problems because the current rendering tech depends on this crap to work correctly. -_-
Yeah In Vermitide 2 I actually replaced the TAA with DLAA at 4k native resolution and after playing with it for a while stated noticing textures started popping.TAA =/= Native. Most of the time it makes everything blurry, so in fact you are comparing two image blurring techniques.
The best solution is to run without TAA at the highest possible resolution, but there are still problems because the current rendering tech depends on this crap to work correctly. -_-
ExactlyNative resolution is preferable for most of the games, if it gives stable FPS and enjoyable gameplay.
If FPS is not stable and/or gameplay is not smooth (laggy) than, upscaling is a way to get more stable FPS and smooth gameplay.
And I didn't see noticeable difference between High and Ultra GFX settings for most of the games.
I suggest, lowering GFX from Ultra to High and play in Native resolution. It's better than upscaling.
DLAA looks categorically worse than nativeYeah In Vermitide 2 I actually replaced the TAA with DLAA at 4k native resolution and after playing with it for a while stated noticing textures started popping.
But then is a 720p imagine upscaled to 1080 dlss quality superior to 1080p with taa?
Imo native resolution with dlaa>native resolution taa>dlss quality >dlss performance > dlss ultra performance.
While this is all subjective don't take my word for it. Here is tpu's conclusion on the matter.DLAA looks categorically worse than native
Upscaling at 1080p is the same as rendering from 540p...
Not to mention that upscaling in CPU bottleneck is providing limited return.
So no, it is even more garbage Tim...
I do not see a single reason why you would use DLSS.
Came here to post this. If you're running upscaling at low resolutions then your last concern is probably graphics fidelity.Your GPU can’t create enough FPS at the resolution you want.
That is the only reason to run it.