You read the headline correctly — Hollow Knight: Silksong was officially revealed to the world five years ago today, on 14th February 2019.
The sequel to Hollow Knight, Silksong follows your rival-turned-friend Hornet, who is captured and taken to the kingdom of Pharloom, where she must escape and reach the top of the kingdom to find a "shining citadel". Hornet's adventure was originally planned as DLC for the acclaimed indie hand-drawn Metroidvania, but developer Team Cherry eventually expanded it into a full-blown sequel.
Over the past few years, news on Silksong has been pretty sporadic, with 2019 being the most jam-packed, including character reveals, details on new areas, and even a Nintendo Treehouse: Live at E3 2019.
Fans have been clamouring for updates, keeping themselves busy in amusing ways — such as drawing the Knight every single day. But the biggest update came in 2022 when Xbox featured Silksong in its E3 presentation — a presentation where every game mentioned would be coming out in "the next 12 months".
That obviously didn't happen, and we haven't had a new release date for the game since the May 2023 update. In fact, we haven't heard a peep from Team Cherry on Silksong since. Fans did spot asset updates in the backend of Steam last September, but that's really it.
We didn't think we'd be sitting here five years down the line à la Metroid Prime 4 (which was "rebooted" five years ago) still waiting for it, but here we are. And honestly, Team Cherry, take all the time you need.
Will 2024 be the year we finally get Hollow Knight: Silksong? Can you wait much longer? Vote in our poll below and let us know in the comments what you think.
Comments 25
This game doesn't exists. Even if it shows up at the Xbox Event tomorrow I'll pretend it still isn't real.
Tbh I kinda forgot all about this game. If it does exist then it better be known soon cause it looks like the hype is dwindling now.
As much as I respect the desire of an indie like Team Cherry to remain small to retain creative control, I don't think it's worth it. Once your creation becomes part of popular culture, you kinda have a responsibility to deliver new work every now and then.
I'm sure I'll be very excited once this game releases but as of right now, I don't exactly feel impatient anymore. I've already waited this long so I don't mind waiting longer 😅
in order to celebrate, im listening the its amazing OST!!
@Twilite9 They absolutely have no responsibility to do anything. These are people making a game, it's their game and they can do as they please. I don't even understand how someone can have thoughts like this, much less share them.
I get the impatience, considering how long it's taking, but I couldn't disagree with the broader gist of this sentiment more. They don't have a responsibility to release games on some arbitrary time-table you dictate. They're working on their game, and they'll release it when they're ready.
Which is something I appreciate more about indie game development in general: a commitment to releasing complete, quality products vs the messy, half-finished, early access scams that pollute the AAA market.
It’ll be ready when it’s ready, same with Prime 4. All I need to know is that they’re working on it and I’m good.
@Twilite9 They literally don’t owe anybody anything
It'll arrive when it's ready, but is it so hard for Team Cherry to just admit the game is still in development? Not even a simple progress check or update. At this point, I don't even blame the fans for being frustrated anymore, companies cannot go silent on game development for months/years at a time. Especially to the backers who already paid for the game during the kickstarter.
Katana ZERO fans be like: Lol, hold my beer.
Also... Katana ZERO fans waiting for the non-existing DLC 🤝 Hollow Knight fans waiting for the non-existing game.
I can kind of see where Team Cherry is coming from with any silence: the reputation of video game fans overreacting has only seemed to grow over the years. It may seem safer to them to communicate absolutely nothing until they have good news.
@Twilite9 I don't even know where to start, so I won't! Interesting opinion!
@Twilite9 Thank you, I had a really good laugh at the level of entitlement in your post. They don't owe use anything. Their only responsiblity is to their families. The longer they can stretch out work on these popular games, the longer they avoid the type of financial insecurity most indie developers live with.
To those frustrated by my comment:
This is not coming from a sense of self-entitled fandom. It's a de facto consequence of long intervals between projects: your audience will dwindle the longer you wait.
Dev time and quality is a tricky balance, but it's entirely possible to be unbalanced towards the latter.
@Vyacheslav333 I want more Katano Zero in my life so bad.
Metroid Prime 4 fans: Those are rookie numbers.
The subreddit for Silksong is threatening to delete itself if they do not get news in the next direct. If I were team Cherry I would need to delay the game another six months while I tried to compose myself from laughing at that threat.
@Twilite9 I really don’t understand this logic. You think a significant portion of Hollow Knight fans are going to skip on Silksong when it releases because it took too long to come out?
I think we will hear from it in 2024, not sure about the Direct or Summer fest, though. I'm not in any hurry, it's not like we're starved for good games anyways, and my backlog isn't getting any smaller.
If anything I'm glad they are working on delivering a complete experience instead of a fragmented one
I can't imagine any fan of HK being confused about why this game has taken so long.
My son asks me about this nearly every night before bed......
@larryisaman
Thanks that's precisely the point I'm trying to make: Hollow Knight fans will always be there if the dev takes a decade. That audience which includes you, me and everyone on this site, is already in the bag. But the broader audience will dissipate if you keep them waiting for too long.
I work in film production, so I might be biased.
It's true that not everything needs to be franchise. But the Hollow Knight universe is so special that it deserves to be more than 1 or 2 games.
They should have sold the ip to Activision or EA or even Disney. We would be on Hollow Knight 6 now and would also have several mobile games and probably a few spinoffs.
All the Hollow Knight fans would get a full 8 hours every night just knowing they could play as The Knight in Fortnight.
And we’d all be pleasantly sick of the franchise and be talking about the good ole days when it was handled by a small team who wasn’t hell bent on booty calling our wallets every chance they got.
Learn how to manage an IP, Team Cherry. This is the future. Integrity is for the weak.
@Twilite9 I think that while releasing it sooner rather than later has some benefits, the absolutely raucous celebration when the game releases will at least attract a good few people. On top of that the mythical reputation the first game has in the realm of indie games will give it the reputation so that when people hear that there's a new Hollow Knight game they'll at least know that that's a fairly big deal. Now that I think about it, the radio silence could work out well for them, because no one outside of the hardcore fanbase is remembering about this game's development. So when they burst down the door with a release date and trailer, it's the first time these people have heard about this game in a long time, instead of being reminded about the game and its development. When it does come out, they don't feel tired of hearing murmurs, they remember it exists for the "first" time.
Also, I really hope they make at least a few more Hollow Knights as well, that universe is too amazing to leave it to only a couple stories.
@Diogmites It took me a second to realize that was satire, gave me a good scare.
@Twilite9 What’s the “broader audience” for Hollow Knight though? It’s a popular game but it’s still niche in pretty much every way- anyone who liked it enough to buy a sequel will be there when it releases regardless of how long it takes. Any fan in that “broader audience” will still be made aware of the game when it inevitably dominates the conversation once it releases.
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