It was a brutal and unworthy death for the character who Hanaf had poured 86 hours into over the course of Diablo IV’s first week. Most hardcore mode characters die eventually, but usually in boss fights, nightmare dungeons, or other challenging late-game activities. Instead of going out in a blaze of glory, Hanaf’s Barbarian essentially died by slipping on the live service multiplayer equivalent of a banana peel.

Advertisement
Advertisement

Blizzard’s hardcore mode race saw some of the biggest Diablo fans compete to grind the new game as quickly and as safely as possible. While some players did so entirely on their own, others banded together in co-op mode where XP could be farmed more efficiently thanks to things like bonuses for playing as part of a group.

Read More: 29 Diablo IV Tips That Will Make You A Better Player

Hanaf in particular leaned on a small exploit for rapidly completing dungeons. Normally, it takes a few minutes for them to “cool down” before players can reset them and begin again. During Diablo IV’s Early Access period, however, players realized the party leader could abandon the group and restart a dungeon immediately while the rest rejoined, saving precious time. It was an arguably controversial advantage in a series most fans associate with single-player dungeon crawling.

Even though the Barbarian who cemented Hanaf’s victory is now dead, his name will be immortalized along with 999 others as they’re carved into a real life statue of Diablo IV’s main antagonist, Lilith. It’s a good thing too since the statues will probably last a long time, while the always-online game itself will eventually shut down, disconnected just like the first hardcore mode character who reached level 100 in it.