New York, June 06, 2023 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "GLOBAL GAMING MARKET FORECAST 2023-2032" - https://www.reportlinker.com/p06465575/?utm_source=GNW
MARKET INSIGHTS
Games available on Google Play Store, Windows App Store, over the Internet or the gaming company’s website free of cost are boosting the global gaming market.Moreover, games that are available free of cost have different business models.
In this regard, the free-to-play (FTP) business model is gaining increasing popularity among gamers owing to their availability without the price.
In addition, as per the Google Play store, companies with a free-to-play (FTP) business model dominate the chart; games such as Zynga PUBG that enable users to download their game for free in comparison to games which are paid are one of the most downloaded.Although these games let users create an account for free, they may need to pay for additional or premium features.
However, it is possible to continue playing using the existing free business model. As a result, the availability of free-of-cost gaming plays an essential role in fueling the global gaming market growth.
REGIONAL INSIGHTS
The global gaming market growth is evaluated through the assessment of North America, the Asia-Pacific, Europe, and Rest of World.North America is expected to be the fastest-growing region during the forecast period.
The market growth of the region is primarily fueled by the increasing number of smartphone users, improvements in hardware and software, as well as the emergence of the organized e-sports business.
COMPETITIVE INSIGHTS
The intensity of industry rivalry in the global gaming market is set to rise during the forecast period. Furthermore, major enterprises operating in the global market include Activision Blizzard, Electronic Arts Inc, Nintendo Co Ltd, etc.
Our report offerings include:
• Explore key findings of the overall market
• Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
• Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
• Market Segmentation caters to a thorough assessment of key segments with their market estimations
• Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
• Key analytics: Porter’s Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
• The competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
• Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments
Companies mentioned
1. ACTIVISION BLIZZARD
2. BETHESDA SOFTWORKS LLC
3. ELECTRONIC ARTS INC
4. GAMELOFT (ACQUIRED BY VIVENDI)
5. MICROSOFT CORPORATION
6. NEXON CO LTD
7. NINTENDO CO LTD
8. NVIDIA
9. ROCKSTAR GAMES INC
10. SEGA
11. SONY CORPORATION
12. SQUARE ENIX HOLDINGS CO LTD
13. UBISOFT ENTERTAINMENT SA
14. ZYNGA
Read the full report: https://www.reportlinker.com/p06465575/?utm_source=GNW
About Reportlinker
ReportLinker is an award-winning market research solution. Reportlinker finds and organizes the latest industry data so you get all the market research you need - instantly, in one place.
__________________________
