In the window of Microsoft’s London flagship store on Oxford Circus, there’s a bigger-than-lifesize all-terrain vehicle—a souvenir of the company’s $7.5 billion takeover of ZeniMax, owner of game publisher Bethesda, creator of Halo, in 2021. A year after that deal closed, Microsoft launched an even more ambitious play—a $69 billion bid for Activision Blizzard, owner of some of the game industry’s most valuable intellectual property, including Call of Duty, World of Warcraft, and The Elder Scrolls.
It was the biggest cash deal in tech, and it wasn’t just about buying titles that would help move Xboxes. On one level, it was a way to underpin Microsoft’s move beyond the console, to become a “Netflix for games” that meant customers were no longer tethered to a single device, but bought into a gaming ecosystem on the cloud. But it was more than that. Satya Nadella, Microsoft CEO, said he expected the acquisition to play a “key role” in the company’s metaverse platforms—its forays into virtual worlds beyond just gaming.
“The technology that allows you to play Activision Blizzard [games] is the same technology that allows a process engineer to walk through a virtual oil refinery, turn pipes, move different levers, and see what happens,” says Steven Weber, a professor at UC Berkeley's School of Information. “So to be good at gaming is to be good at the metaverse.”
Today, a regulator in London blocked the deal. The Competition and Markets Authority (CMA), a government department that oversees competition, announced that it wouldn’t allow the merger, because it would make Microsoft too dominant in the cloud gaming marketplace and “would alter the future of the fast-growing cloud gaming market, leading to reduced innovation and less choice for UK gamers.” The ruling doesn’t necessarily mean the deal will collapse, but it is a blow for the company’s ambitions in cloud gaming and beyond. Microsoft and Activision have both said they plan to appeal.
The CMA’s ruling is unusual in antitrust, because its judgment was based on what the merger would mean for an industry that’s still only at a nascent stage. Data from research company Omdia puts sales of cloud-enabled services at $5.1 billion in 2022, compared to nearly $35 billion in conventional console game sales. The regulator, though, argues that cloud gaming is growing fast, that Microsoft’s scale and power would give it a huge head start, and that it would have a strong commercial incentive to make all Activision titles exclusive to its platforms—stifling competition.
In the run-up to the decision, Microsoft had been attempting to demonstrate that its takeover of Activision wouldn’t mean that blockbuster titles like Call of Duty would end up only being available on its hardware, signing deals with other, smaller, cloud gaming companies. The company has previously agreed to make Call of Duty available to its biggest competitors, Sony and Nintendo—though Sony has questioned whether it can trust those promises.