Chicago, Jan. 25, 2023 (GLOBE NEWSWIRE) -- Extended Reality Market by Technology (AR, VR, MR), Application (Consumer, Commercial, Enterprises, Healthcare, Aerospace and Defense), Offering, Device Type, and Region(North America, Europe, APAC) - 2026", The factors such as surging deployment of extended reality in education sector and industrial training, rising demand for extended reality devices and technology in global automotive industry, surging adoption of extended reality in healthcare sector, and increasing demand for extended reality in entertainment and gaming industry are driving the extended reality market.

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Extended Reality Market Report Scope :

Report Metric Details
Estimated Market Size USD 33.0 Billion
Projected Market Size USD 125.2 Billion
Growth Rate CAGR of 30.6%
 Base Year Considered 2020
Historical Data Available for Years 2017–2026
Forecast Period 2021–2026
Segments Covered
  • By Type,
  • By Technology,
  • By Offering,
  • By Device Type,
  • By Application,
  • By Region
 Region Covered
  • APAC,
  • Europe,
  • North America,
  • South America,
  • Middle East & Africa
Market Leaders
  • Microsoft (US),
  • Sony (Japan),
  • Oculus VR (Facebook) (US),
  • HTC (Taiwan),
  • Google (US), and so on.
 Key Market Driver   Surging adoption of extended reality in healthcare sector
 Key Market Opportunity  Continuous developments in 5G technology
 Largest Growing Region North America
 Largest Market Share Segment VR devices
 Largest Application Market Share Consumer application

In this research report, the extended reality market has been segmented on the basis of technology, offering, device type, application, and geography.

Extended Reality Market, by Technology

Market, by Offering

Market, by Device Type

“Browse in-depth TOC on " Extended Reality Market Trends"

133 – Tables
83 – Figures

246 – Pages                     

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Microsoft (US) was the leading player in the extended reality market in 2020. Microsoft is a technology company that develops, licenses, and supports a wide range of software products, devices, and offer-related services. It offers operating systems, server applications, cross-device productivity applications, video games, desktop and server management tools, business solution applications, and training and certifications for computer system integrators and developers. The company also designs, manufactures, and sells personal computers, gaming and entertainment consoles, tablets, other intelligent devices, and related accessories. Microsoft offers cloud-based solutions that provide customers with software, services, platforms, and content. In addition, it provides consulting and online advertising services, along with solution support.

Sony, Inc. (Japan) ranked 2nd in the extended reality market. Sony is one of the largest electronics conglomerate groups involved in the designing, manufacturing, developing, and selling of electronic equipment. It also offers electronic instruments and devices for consumer and industrial markets, besides extending its customer support services globally. Sony classifies its business operations under the following reportable segments, namely, Game & Network Services (G&NS), Music, Pictures, Electronics Products & Solutions (EP&S), Imaging & Sensing Solutions (I&SS), Financial Services, and All Other. Project Lindbergh is a team consisting of professionals from Sony Group that have expertise in music systems, games, and broadcast cameras, as well as audio and visual technologies to create the next-generation XR (extended reality) experiences, including AR and VR.

 Recent Developments

What are the growing application verticals in the extended reality market?

The extended reality market is led by the consumer application. Gaming has been the most important sector in which mobile AR has been used. Pokémon Go has led the market and contributed significantly to the market growth. The demand for VR HMDs is high in consumer applications because of their use in gaming and sports & entertainment. The use of HMDs as smart glasses in sports (such as ski driving and fighting games) is increasing.

Recent Developments Extended Reality Industry

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