NEW YORK, United States, Oct. 06, 2022 (GLOBE NEWSWIRE) -- According to Facts and Factors has published a new research report titled “Cloud Gaming Market Size, Share, Growth Analysis Report By Offering (Infrastructure, Gaming Platform Service), By Device Type (Smartphones, Tablets, Gaming Consoles, PC and Laptops, Smart TV, HMD), By Solution (Video Streaming, File Streaming), and By Region - Global and Regional Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2022 – 2028” in its research database.

“According to the latest research study, the global Cloud Gaming Market size in terms of revenue was valued at USD 1,592.40 Million in 2021 and it is expected to hit around USD 13,333.41 Million mark by 2028, growing at a compound annual growth rate (CAGR) of approximately 42.50% during the forecast period 2022 to 2028.”

Cloud Gaming Market Overview:

Platforms for cloud gaming offer a more inexpensive choice for users and game producers. Customers who play games in the cloud can avoid the cost of purchasing a hardware console or P.C. Instead, buyers might pay a small monthly fee to subscribe to a cloud gaming service, which often provides access to a library with a selection of pre-loaded games that can PLAY on any device and from anywhere. Because they don't have to worry about downloading, waiting for a game to install, or maintaining storage space for new games, users of cloud gaming services can also save money on bandwidth and storage costs.

Additionally, cloud gaming services enable video game developers to create games for specific hardware without considering a minimal system optimization for lower-end consumer consoles or P.C.s. I.T. expedites development and, in the end, helps them save money. Cloud gaming services are becoming more widely available, and this development is expected to continue in the future.

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Global Cloud Gaming Market: Growth Drivers

The increasing ubiquity of the internet and the ease of access to cloud-based games are driving up demand for them. Furthermore, 5G offers larger bandwidths and lower latency, allowing players to stream X.R. games effortlessly. Furthermore, the increasing adoption of smartphones is likely to boost the global cloud gaming market growth. The expansion of the market is primarily driven by the growing popularity of mobile gaming and the digitalization of gaming technologies. Maintaining and regularly updated backup is another advantage of cloud gaming. It reduces the need to maintain physical copies of software and lowers the overall cost of gaming.

Cloud gaming reduces the amount of data stored and makes it easier for users to access the games. All of these elements have influenced how well-liked cloud gaming is overall. Additionally, expanding network connectivity, the availability of quick-play games, and gameplays that don't require download or installation on nearly all platforms and operating systems, including Android, Linux, Mac, iOS, and Chrome O.S., are all fueling market expansion.

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Cloud Gaming Market: Segmentation Analysis

The global cloud gaming market is segmented based on the offering, device type, solution, and region.

Based on the offering, the market is segmented into infrastructure and gaming platform services. The gaming platform segment accounted for a high share globally in 2021. Based on device type, the market is segmented into smartphones, tablets, gaming consoles, P.C. and laptops, smart T.V., and HMD. The smartphone segment dominated the market in 2021.

Based on the solution, the market is segmented on video and file streaming. The video streaming segment dominated the market in 2021.

The global Cloud Gaming market is segmented as follows:

By Offering

By Device Type

By Solution

Browse the full “Cloud Gaming Market Size, Share, Growth Analysis Report By Offering (Infrastructure, Gaming Platform Service), By Device Type (Smartphones, Tablets, Gaming Consoles, PC and Laptops, Smart TV, HMD), By Solution (Video Streaming, File Streaming), and By Region - Global and Regional Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2022 – 2028” Report at https://www.fnfresearch.com/cloud-gaming-market

Competitive Landscape

The report also provides an in-depth analysis of the market's main competitors, as well as information on their competitiveness. The research also identifies and analyses important business strategies used by these main market players, such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts. The study examines, among other things, each company's global presence, competitors, service offers, and standards. Some of the main competitors dominating the global Cloud Gaming market include - 

Key Insights from Primary Research:

Key Offerings:

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Regional Analysis:

The Asia Pacific dominated the global cloud gaming market in 2021. The region's market growth is anticipated to be driven by increased entertainment demand and expanding smartphone adoption. New gaming genres, greater disposable wealth, and an increasingly young population support this. Among the countries with the largest contributions to the global gaming sector are Japan, China, and India.

China is anticipated to dominate the market throughout the projection period, thanks to rising investments in telecommunications and 5G infrastructures. Japan will experience rapid growth over the anticipated term due to significant cloud gaming industry players. The gaming industry in these countries is developing due to the quick advancement of technology and numerous important game businesses, including Konami, Sony, and Nintendo, which have long been household brands.

By Region

Recent Developments

Report Scope

Report AttributeDetails
Market Size in 2021USD 1,592.40 Million
Projected Market Size in 2028USD 13,333.41 Million
CAGR Growth Rate42.50% CAGR
Base Year2021
Forecast Years2022-2028
Key Market PlayersAMAZON LUNA, BLACKNUT, GOOGLE LLC., MICROSOFT CORPORATION, NVIDIA CORPORATION, SHADOW, SONY GROUP CORPORATION, TENCENT, UBITUS K.K., VORTEX (REMOTEMYAPP SP. Z O. O.)., and others.
Key SegmentBy Offering, Device Type, Solution, and Region
Major Regions CoveredNorth America, Europe, Asia Pacific, Latin America, and the Middle East &, Africa
Purchase OptionsRequest customized purchase options to meet your research needs.

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