Dublin, Sept. 27, 2022 (GLOBE NEWSWIRE) -- The "Gaming Chair Market, By Chair Type, By Distribution, By End User, By Geography - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030" report has been added to ResearchAndMarkets.com's offering.

Gaming chairs come in several styles and colors, depending on the type of game you play. For example, racing style gaming chairs have steering controls.

There are two main types of gaming chairs. PC gaming chairs look like ordinary office chairs with a metal frame. Platform gaming chairs resemble recliners or loungers and are often low to the ground. Another popular style is the pedestal gaming chair, which is an L-shaped chair that is higher than the rest of the room.

Market Dynamics:

Growing popularity of eSport and AR/VR coupled with the increasing disposable income of consumers are key factors propelling growth of the gaming chair market.

According to this report the revenues of the VR and AR video gaming segment are expected to rise to USD 7 billion by 2020 and could reach up to USD 11.5 billion by 2025. Emerging video gaming is again expected to play significant role in overall development of market.

On the other hand, increasing mobile games and high cost of the chair are key factors expected to hamper the market growth.

Key features of the study:

Key Topics Covered:

1. Research Objectives and Assumptions

2. Market Purview

3. Market Dynamics, Regulations, and Trends Analysis

4. Global Gaming Chair Market- Impact of Coronavirus (COVID-19) Pandemic

5. Global Gaming Chair Market, By Chair Type, 2017-2030, (US$ Mn)

6. Global Gaming Chair Market, By Distribution, 2017-2030, (US$ Mn)

7. Global Gaming Chair Market, By End User, 2017-2030, (US$ Mn)

8. Global Gaming Chair Market, By Region, 2017-2030, (US$ Mn)

9. Competitive Landscape

10. Section

For more information about this report visit https://www.researchandmarkets.com/r/43hiv8