Destiny 2's Season of the Splicer is wrapping up, and Bungie is preparing to reveal the new season next week. While we know very little about the next season's content right now, Bungie has given us a taste of some of the changes to come to gameplay with tuning notes about all of the big (and little) tweaks to the game's weapons.

Perhaps the most immediately obvious change will be to primary weapons. In an effort to eliminate the frustration that can currently come from running out of ammo in a PvP or PvE encounter, Bungie is implementing infinite ammo for all primary weapons. Alongside this, Bungie is also buffing the Inertia Override perk to compensate for fewer ammo bricks on the ground. Destiny fans have speculated that this change was on its way, such as in this post which correctly guessed the change two weeks ahead of time.

The developer is also rolling out its second attempt to correct some issues that arose from its implementation of max power levels on some weapons. Last year, Bungie rolled out this power cap in order to give it a tool to both restrain the total number of usable PvE weapons and to refresh the relevant arsenal of guns in any given season. Some deprecated weapons were "reissued" with higher power limits, but many players chafed at having to seek their favorite perk combinations all over again. Bungie's original solution was to replace all of the perks on the reissued weapons, but this also didn't work, as some sets of perks had become strongly identified with particular weapons. The studio's new solution is to deprecate the 2-3 least useful perks and roll out 2-3 new ones whenever it reissues guns.

The studio will implement a number of weapon archetype-specific changes, too. Breech grenade launchers have become more popular as a result of the current season's shotgun nerf, and so the launchers are getting slightly diminished power in PvP modes. Machine guns are going to be even more effective in PvE with a 20% damage boost across the board, while hand cannons and scout rifles will be 15% more damaging against minor enemies in PvE.

Fusion rifles have the most extensive (and most granular) changes on the way, all designed to make them better competitors with other classes of weapon. All fusion rifles are having their PvE damage bonuses bumped up by 15%. The rest of the changes are meant to make fusion rifle subfamilies more distinct. High Impact rifles are slower to charge and thus require more deliberation to use effectively; Precision and Adaptive rifles haven't had much change beyond a slight damage boost; Rapid Fire rifles will charge even faster.

Bungie also gave a hint as to what's to come for weapons in the future. Linear Fusion Rifles and Caster Frame Swords will be re-balanced at some point, but no details were shared. In addition, the studio will address "spamming high rate-of-fire semi-automatic weapons as fast as possible," although it's currently unclear whether it intends to make this easier or harder.

All of these tweaks alongside Legendary Stasis Weapons and Exotic changes will be rolled out with Season 15, which launches on August 24. We'll learn more about what's coming up for the season at its big showcase event on that date. In addition to details about the season, we also will learn something about the game's next expansion, The Witch Queen, which launches next year and will be the first expansion since Beyond Light in November 2020.

Destiny 2 Season 15 Weapons Tuning Patch Notes

Global

Archetypes

Breech Grenade Launchers

Machine Guns

Scout Rifles and Hand Cannons

Fusion Rifles

VFX

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