Teamfight Tactics patch 11.15 will be looking to bring the “Sentinels of Light: event to the League of Legends-based board game.
The update will be called “Dawn of Hope, and the devs will be looking to introduce a ton of changes to the game in celebration of the event.
The Dawn of Heroes has begun! Patch 11.15 brings a new quest, and a bright future in the mid-set update, starring new champions, mechanics, traits, and more!
Increased small Orbs average value from 2.54 to three gold
Small Orbs containing two one-cost champs adjusted to three one-cost champs
Small Orbs containing one two-cost champ changed to one two-cost champ and one gold
Small Orbs containing two gold changed to three gold
Medium Orbs average value: 5.72 to 5.6 gold
Medium Orbs now have a chance to contain three-cost and a two-cost drop
Medium Orbs containing Neeko and two-cost champ changed to Neeko, two-cost champ, and one gold
Gold Orbs can now drop the Tome of Traits
Gold Orbs containing Spatula and Neeko’s Help drop rate lowered slightly
Minimum items received are now 10 components and one Radiant Item after the Stage 4-7 Raptor Round
Armories have received several adjustments, like the consistent return of the Stage 4-2 Armory.
Stage 2-2 Armory has two standard components
Stage 3-2 Armory moved to 3-6
Stage 3-6 Armory contains a total of five Radiant items
Stage 4-2 Armory is guaranteed as either two components, three components, or three components, and one special item
Stage 5-2 Armory is less likely and will never contain components
Stage 6-2 and 7-2 Armories remained unchanged
A total of three changes were applied to Carousels.
Stage five Carousel can now sometimes contain emblems
Stage six carousels can contain full items
Stage six carousels can contain emblems
Set 5.5 champions and traits
New Traits
Akshan: Ranger and Sentinel
Gwen: Mystic and Inanimate
Fiddlesticks: Mystic, Abomination, and Revenant
Galio: Draconic, Sentinel, and Knight
Irelia: Legionnaire, Sentinel, Skirmisher
Miss Fortune: Forgotten and Cannoneer
Lucian: Sentinel and Cannoneer
Rakan: Sentinel and Renewer
Pyke: Sentinel and Assassin
Olaf: Sentinel and Skirmisher
Senna: Sentinel and Cannoneer
Tristana: Hellion and Cannoneer
Abomination rework
Image via Riot Games
Ally deaths required to active the Monstrosity was reduced from three to two
The Monstrosity deals 150/200/250 magic damage in the area where it stops charging
Lifesteal for the Monstrosity was increased from 40 to 60 percent
The Monstrosity lifesteal no longer scales off of AP
Duration of the Monstrosity Enrage spell was increased from three to five seconds
Armor and magic resistance for the Monstrosity was reduced from 40/65/75 to 40/50/60
Health of the Monstrosity was increased from 1,000/1,600/2,200 to 1,200/1,700/2,100
Attack damage for the Monstrosity was reduced from 100/140/180 to 70/80/90
The Monstrosity’s health per star level was increased from 100/160/220 to 120/170/210
Attack damage for the Monstrosity per star level was reduced from 10/14/18 to 7/8/9
Forgotten rework
The Forgotten trait (2/4/6/8) was also reworked due to the removal of Shadow items in Set 5.5. Champions within the Forgotten trait gain bonus attack damage and ability power.
Each victorious combat they participate in increases the bonus by 10 percent, stacking up to five times.
Other adjusted traits
Assassin critical strike chance: 10/30/60 to 20/40/75 percent
Assassin critical strike damage: 25/55/90 to 30/60/100
Brawler six added with Health of 400/1,000/1,800
Dawnbringer maximum health heal reduced from 30/60/90/130 to 30/55/80/120 percent
Dawnbringer healing ticks: 10/20/25/30 to 10/15/20/25
Dawnbringer damage amp per proc: 12 to 10 percent
Draconic average value of three trait eggs: 3.25 gold to 3.14 gold
Draconic average value of five trait golden eggs: 9.25 gold to seven gold
Hellion adjusted to (2/4/6/8). Attack Speed changed to 5/30/75/150 percent
Ironclad armor: 35/85/170 to 30/70/125
Mystic five added. Magic Resist: 40/100/200 to 40/80/150/250
Nightbringer shield maximum health scaling: 30/60/90/140 to 30/60/100/250
Nightbringer bonus: 20/30/40/50 to 20/30/40/80 percent
Ranger six added. Attack Speed: 75/180/400
Redeemed AP/Armor/MR: 30/55/95 to 20/35/75
Revenant five added. Revive with 10/30/60/100 percent health, taking and dealing 25 percent more damage upon revival
Skirmisher shield maximum health scaling: 25/45/75 to 20/40/100 percent
Skirmisher bonus attack damage each second: 3/6/12 to 3/5/15
Spellweaver starting ability power: 25/55/85 to 25/55/100 percent
Spellweaver ability power per stack: 2/5/8 to 2/5/10
One-cost Set 5.5 champion changes
Image via Riot Games
Aatrox: Armor and magic resist increased from 30 to 35
Leona: Mana nerf from 0/60 to 0/80
Leona: Solar Barrier damage reduction reduced from 30/60/250 to 30/50/200
Two-cost Set 5.5 champion changes
Hecarim: Maximum mana nerf from 40/90 to 75/125
Hecarim Spirit of Dread damage increased from 250/350/500 to 200/400/600
Hecarim Spirit of Dread healing adjusted from 250/350/500 to 350/350/350
Sejuani is a Brawler in addition to Nightbringer and Cavalier
Syndra: Health increased from 550 to 600
Syndra: Units grabbed with Force of Will are now untargetable
Syndra: Force of Will damage reduced from 300/400/600 to 250/350/600
Varus: Health increased from 550 to 600
Three-cost Set 5.5 champion changes
Ashe: Attack damage reduced from 65 to 60
Ashe: Mana nerf from 50/90 to 50/100
Ashe: Enchanted arrow damage adjusted from 300/450/750 to 300/450/650
Ashe: No longer has Verdant trait
Lulu: Attack speed increased from 0.6 to 0.7
Nocturne: Attack speed increased 0.85 to 0.9
Nunu: Mana adjustment from 0/75 to 30/90
Zyra: Grasping Roots damage reduced from 200/350/650 to 200/300/575
Zyra: Grasping Roots stun duration reduced from 2/2.5/3 to 1.5/2/2.5 seconds
Four-cost Set 5.5 champion changes
Image via Riot Games
Aphelios: Attack damage reduced from 75 to 65
Aphelios maximum mana nerfed from 0/90 to 0/150
Aphelios: Dark Vigil attack damage scaling increased from 140/150/180 to 400/425/500 percent
Aphelios: Dark Vigil base damage increased from 125/150/300 to 150/200/400
Aphelios: Dark Vigil number of targets buffed from 4/4/8 to 5/5/10
Diana: Health increased from 650 to 750
Diana: Attack damage increased from 55 to 75
Diana: Attack speed increased from 0.65 to 0.7
Diana: Mana buff from 80/160 to 70/140
Diana: Moonfall damage increased from 250/350/1,500 to 300/450/2,000
Jax: Health increased from 900 to 1000
Vel’Koz: Health increased from 650 to 700
Five-cost Set 5.5 champion changes
Garen: Trait changed from God-King to Victorious
Garen: Mana nerf from 40/100 to 100/180
Garen: God-Lion’s Justice maximum health percentage damage increased from 20/25/200 to 25/30/200 percent
Garen: God-Lion’s Justice shield maximum health percent increased from 35/45/200 to 40/55/200 percent
Garen: God-Lion’s Justice shield duration increased from four to five seconds
Heimerdinger: Damage adjusted from 500/650/7,777 to 450/650/3,333
Kayle: Ascension One true damage reduced from 90/100/1,000 to 80/90/1,000
Kayle: No longer has Verdant trait
Teemo: Starting mana buff adjusted from 0/60 to 30/60
Items
Changes to emblem components were applied following the removal of Shadow items. A total of five items were also reworked or given an added bonus.
Hellion emblem: Made with Bow and Spatula
Cavalier emblem: Made with Vest and Spatula
Dragon’s Claw Reworked: Grants 200 bonus magic resistance (including components). On being hit by magic or true damage from an ability, launch a fireball at the ability’s caster that deals magic damage equal to 30 percent of their maximum health (one-second cooldown)
Hand of Justice Reworked: The holder gains both of the following—+10 AD and +10 AP, and abilities heal for 10 percent of the damage dealt. At the start of each planning phase, one of these buffs is increased to 40 percent
Titan’s Resolve Reworked: Stacks are granted on attack rather than on crit. Attack damage and ability power per stack reduced from three to two
Trap Claw: Renamed Banshee’s Claw
Banshee’s Claw Reworked: When combat begins, the holder and all allies within one Hex in the same row gain a shield that blocks the first enemy’s ability. It is also no longer a Unique item.