What Does Ray Tracing Mean?

At Gamescom 2018, Nvidia unveiled the new GeForce RTX GPU series. This article discusses how Ray Tracing differs from traditional screening techniques, why it is important for the future of gaming, and of course how it will affect the purchase of your next gaming computer, gaming desktop, gaming laptop, or console.

Ray tracing works by simulating the actual beams of light using an algorithm that tracks the path a beam of light takes in the physical world. Simply put, Ray Tracing is a technique to make light in video games the way it is in real life. A beam tracking algorithm builds an image by propagating rays across the scene, bouncing them off the surface of the light source, and approximating the color values of each pixel.

For years ray tracing technology has been used in the film industry to simulate realistic light and shadow conditions, designed in 1969. Ray tracing has also replaced the traditional reproduction of light effects in games to create lifelike representations of scenes based on how light interacts with the real world. Using Ray Tracing, game designers can bounce off virtual light beams on objects, cast realistic shadows, and create lifelike reflections.

Ray tracing is a lighting technique that gives games an additional level of realism. It mimics the way light is reflected and refracted in the real world and provides a more credible environment than what you see with static lighting in traditional games. Nvidia believes that the best way to understand beam tracking is to analyze the objects you light up every second of the day.

Since radiation tracking is based on simulations of how light moves in real life, how it behaves when it interacts with physical substances and materials, and how it is governed by physics laws, CGI-generated radiation tracking can be highly photorealistic.

Ray tracing is a rendering technique in 3D computer graphics that creates images by following the path of light through pixels on an image plane and simulating the effects of light on virtual objects. Ray tracing is able to generate a higher degree of visual realism than typical scanline rendering methods but at a higher level of computational effort. This makes it more suitable for applications that take a long time to render and to tolerate, such as computer-generated images for film, television, and visual effects (VFX), but less suitable for real-time applications such as video games where speed is crucial to the display of any image.

In an interview with Gamers Nexus, Nvidia’s Tom Peterson described Ray tracing as a physics-based method of creating images as opposed to an artistic method of creating light sources in the real world – say the lamp in your bedroom that produces photons that bounce around space until they reach your eyes. A visual explanation can be found in Disney’s handy Tracking Guide, shown below in the GIF. A beam of light starts at a light source and travels through space, being absorbed, diffused, refracted, and reflected by various objects on their way.

 

 

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