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$ 19.69 billion growth expected in Gamification Market in the Application Software Industry|Technavio

Shape strategic responses through the phases of industry recovery

Allen Interactions Inc., Ambition, and Aon Plc will emerge as major gamification market participants during 2021-2025

Technavio (PRNewsfoto/Technavio)

News provided by

Technavio

Jun 28, 2021, 08:30 ET

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NEW YORK, June 28, 2021 /PRNewswire/ -- The gamification market is expected to grow by USD 19.69 billion during 2021-2025, according to Technavio. The report offers a detailed analysis of the impact of the COVID-19 pandemic on the gamification market in optimistic, probable, and pessimistic forecast scenarios.

Technavio offers an up-to-date analysis regarding the current global market scenario and the overall market environment.
Download FREE Sample Report 

Technavio has announced its latest market research report titled Gamification Market by End-user, Need, Application, and Geography - Forecast and Analysis 2021-2025
Technavio has announced its latest market research report titled Gamification Market by End-user, Need, Application, and Geography - Forecast and Analysis 2021-2025

The gamification market will witness a positive impact during the forecast period owing to the widespread growth of the COVID-19 pandemic. As per Technavio's pandemic-focused market research, market growth is likely to increase in 2021 as compared to 2020.

With the continuing spread of the novel coronavirus pandemic, organizations across the globe are gradually flattening their recessionary curve by leveraging technology. Many businesses will go through response, recovery, and renewal phases. Building business resilience and enabling agility will aid organizations to move forward in their journey out of the COVID-19 crisis towards the Next Normal.

This post-pandemic business planning research will aid clients to:

  • Adjust their strategic planning to move ahead once business stability kicks in.
  • Build Resilience by making effective resource and investment choices for individual business units, products, and service lines.
  • Conceptualize scenario-based planning to mitigate future crisis situations.

Key Considerations for Market Forecast:

  • Impact of lockdowns, supply chain disruptions, demand destruction, and change in customer behavior
  • Optimistic, probable, and pessimistic scenarios for all markets as the impact of pandemic unfolds
  • Pre- as well as post-COVID-19 market estimates
  • Quarterly impact analysis and updates on market estimates

Major Three Gamification Market Participants:
Allen Interactions Inc.
Allen Interactions Inc. offers gamification-based learning for corporate training, employee engagement, and others services.

Ambition
Ambition offers sales gamification software for salesforce.

Aon Plc
Aon Plc offers gamified assessment solution for candidate engagement and differentiates the assessment process from the hiring competition.

If you purchase a report that is updated in the next 60 days, we will send you the new edition and data extract FREE! Get a report snapshot here to get a detailed market share analysis of market participants during COVID-19 lockdown: 
https://www.technavio.com/report/gamification-market-size-industry-analysis

Gamification Market 2021-2025: Segmentation
The Gamification market is segmented as below:

  • End-user
    • Healthcare
    • Entertainment
    • Retail
    • Education
    • Others
  • Application
    • Consumer-driven Application
    • Enterprise-driven Application
  • Geography
    • North America
    • Europe
    • APAC
    • South America
    • MEA

The gamification market is driven by the increasing adoption of gamification in e-learning. In addition, the rise in mergers and acquisitions is expected to trigger the gamification market toward witnessing a CAGR of almost 27% during the forecast period.

Get more insights about the global trends impacting the future of the gamification market, Request Free Sample @
https://www.technavio.com/talk-to-us?report=IRTNTR44285

Related Report on Information Technology Include
Global Assisted Living Software Market- The assisted living software market is segmented by deployment (cloud-based and on-premise) and geography (North America, Europe, APAC, South America, and MEA).
Download FREE Sample Report

Global Artificial Intelligence-as-a-Service Market- The artificial intelligence-as-a-service (AIaaS) market is segmented by end-user (retail and healthcare, BFSI, telecommunication, government and defense, and others) and geography (North America, APAC, Europe, MEA, and South America).
Download FREE Sample Report

Market Drivers

Market Challenges

Market Trends

Vendor Landscape

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Competitive scenario

About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Newsroom: https://newsroom.technavio.com/news/gamificationmarket
Report link: https://www.technavio.com/report/gamification-market-size-industry-analysis

SOURCE Technavio

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