Hell Yes, Bring Back That 1990s Flight Sim Aesthetic

Graphics from a time when hardcore military flight sims were...a lot more popular than they are now

Tiny Combat Arena is bringing back an old-school 90s flight sim aesthetic
Screenshot: Tiny Combat Arena

While some retro video game looks are making huge comebacks—muddy PS1 textures, I’m looking at you—I’m particularly excited here to see here a developer bringing back one very particular aesthetic that I was super into as a kid: that of early 90s hardcore military flight sims.

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From the F-15 series to Chuck Yeager to Falcon 3.0, they all had a few things in common when it came to their visuals, like low-poly aircraft, sparse terrain and dithering. Oh, the dithering.

You don’t see that kind of game anymore because flight sims, obsessed as they are with realism, quickly moved to fill those empty landscapes with hills, and buildings, and satellite data, while the aircraft themselves are in 2021 practically photorealistic.

Not here! This is Tiny Combat Arena, which despite the aesthetic is actually an arcadey aerial shooter for the PC that’s due out in September. What’s more, it’s being published by “Microprose”, the same brand that released so many of those original flight sims back in the day. While this isn’t the same company—the original died years ago and a new company simply bought the name—it’ll still be nice seeing the logo turn up on a game that looks like this.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

DISCUSSION

tiger457
Kounji

As much as I want to poo poo this, I’m absolutely excited to see the microprose name on a game that looks like Falcon 3.0. Its like instant action from those old games(as another poster mentioned). I just wish there was a way to get something that had the campaign and management structure these old games had.