On your own path

In Anachrony, players take control of their own paths and prepare for the devastation that will soon occur

Published: 15th June 2021 04:54 AM  |   Last Updated: 15th June 2021 04:54 AM   |  A+A-

Express News Service

CHENNAI: Anachrony is set on a post-apocalyptic Earth, in which large sections of the surviving population have fragmented into radically different factions called Paths; each with their own philosophies, agendas and isolated home bases. However, the bulk of humanity still resides in the Capital, the last major city on the planet. When a wormhole opens from the future, the knowledge of time travel is unlocked for the Paths; but it comes with warning of a catastrophic asteroid impact that will take place in the near future. Players take control of one of the Paths and try to build up your base as best you can to prepare for the devastating impact that will soon occur; but you’re also trying to arrange matters so that the bulk of the Capital will evacuate to your base instead of your rivals, ensuring that you’ll be in charge once the dust settles.

Anachrony is, at heart, a worker-placement game — every turn, you’ll send one of your workers out to do something. You can send them anywhere in your home base without any trouble; the problem is that, at the beginning of the game, your home bases have no buildings you can send your workers to. You need to turn them from hick towns into thriving centres of industry, and for that you need to send your workers to the Capital.

Getting to the Capital, however, is no simple matter either. Whatever the original cataclysm was that wrecked the planet also made large areas of it inimical to human life. So, if you want to send workers to the Capital, you’ll have to send them in giant mechsuits to keep them alive. However, in a touch that’s at once genius and maddening, you need to power up these mechs before the round actually begins — which is a perfect example of how Anachrony forces you to plan ahead.

Perhaps my favourite aspect of Anachrony is this — you remember that whole ‘message from the future’ that started everything off and gave everyone access to time travel? Well, you can use that to your advantage by requisitioning resources from your future self. The catch, though — there’s always one — is that, at some point in future rounds, you’re going to need to build a time machine and essentially give up whatever resources you originally received in order to close the loop. If you don’t, you get paradoxes and maybe even anomalies for messing with the timeline — as, really, you might expect.

Once the asteroid hits (after round 4), the game shifts into fast-forward mode. The Capital is collapsing and its people are desperate to escape - meaning that your opportunities to interact with the Capital are limited, but the rewards are multiplied. If you can perform an evacuation, you’ll score according to your personal faction objectives; but you don’t even need to bother with that if you’re hoovering up points elsewhere. It’s a glorious open-ended puzzle, and there’s never a clear solution.

Hopefully it’s clear by now, but I’ll spell it out just in case - Anachrony is more complex than most, if not all of the other games I’ve written about here. It’s a definite brain-burner, but it is well worth the effort you put into it. Although I’ve never liked answering the question ‘what’s your favourite game?’ — there’s so many to choose from! — if you twisted my arm, I’d probably pick Anachrony.

Arjun Sukumaran

http://goo.gl/uNBWN3

(Arjun is a gamer, book lover and an all-round renaissance man)


Comments

Disclaimer : We respect your thoughts and views! But we need to be judicious while moderating your comments. All the comments will be moderated by the newindianexpress.com editorial. Abstain from posting comments that are obscene, defamatory or inflammatory, and do not indulge in personal attacks. Try to avoid outside hyperlinks inside the comment. Help us delete comments that do not follow these guidelines.

The views expressed in comments published on newindianexpress.com are those of the comment writers alone. They do not represent the views or opinions of newindianexpress.com or its staff, nor do they represent the views or opinions of The New Indian Express Group, or any entity of, or affiliated with, The New Indian Express Group. newindianexpress.com reserves the right to take any or all comments down at any time.