Wild Rift patch 2.2 is going to be massive, as the League of Legends-based mobile MOBA will finally be accessible to the Americas.
Not only will the new region be receiving additional exclusive benefits because of the delayed release, but new champions will also be added to the game along with the much anticipated ARAM game mode.
Five new champions are coming on #WildRift patch 2.2.
Galio, Renekton, Rammus, Kha'Zix, and Rengar will all be launching with the update.
Nearly half of all League of Legends champions have now been ported.
New events and new features will be up as well, bringing some much-needed quality of life updates to the existing system. There will also be a lot of Champion and Item upgrades to Wild Rift. It’s all set to be one of the biggest patch updates to date.
Wild Rift fans looking for a detailed version of the patch can look up Riot’s official website.
For a brief overview, here are all the major updates.
Wild Rift patch 2.2 official notes
A monstrous patch is bringing a horde of champs, changes, and choices to Wild Rift! Wanna gank any lane? Galio’s just a stone’s throw away. Wanna choose your lane? Queue up with Position Preference. Want… just one lane? All Random All Mid is in testing.https://t.co/H4ngUxeOvSpic.twitter.com/O16AMfQEzN
— League of Legends: Wild Rift (@wildrift) March 28, 2021
#1. Champions
Alistar
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Image via Riot Games
Base stats
Base Health reduced to 610 from 650
(1) Pulverize
Knock-up radius reduced to 275 from 300
Damage reduced to 60/110/160/210 from 60/120/180/240
Amumu
Image via Riot Games
Base stats
Base armor reduced to 35 from 40
Health per level reduced to 95 from 105
(2) Despair
AP ratio reduced to 0.75% per 100 AP from 1% per 100 AP
(Ult) Curse of the Sad Mummy
Cooldown increased to 110/95/80s from 100/85/70s
Corki
Image via Riot Games
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(Passive) Hextech Munitions
Corki’s basic attacks will no longer convert physical vamp into magic vamp.
Darius
Image via Riot Games
(Ult) Noxian Guillotine
Darius is now unstoppable during the cast time.
Dr. Mundo
Image via Riot Games
(1) Infected Cleaver
Max damage vs monsters reduced to 290/360/430/500 from 320/380/440/500
(3) Masochism
Cooldown increased to 6/5/4/3s from 6/5.5/5/4.5s
Galio
Image via Riot Games
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New champion coming on April 1
Jhin
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(3) Captive Audience
Now deals 65% damage to non-champions, down from 100%
Kha’Zix
Image via Riot Games
New champion coming on May 6
Orianna
Image via Riot Games
Base stats
Base health reduced to 530 from 570
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(1) Command: Attack
Cooldown increased to 7.5/6/4.5/3s from 6/5/4/3s
AP ratio reduced to 0.4 from 0.5
Base damage reduced to 50/90/130/170 from 60/100/140/180
(3) Command: Protect
Base damage reduced to 50/90/130/170 from 60/100/140/180
Pantheon
Image via Riot Games
(1) Comet Spear
Mortal Will no longer slows.
(2) Shield Vault
Bug fixed so ability now resets attacks and empowered attacks cannot be interrupted.
(3) Aegis Assault
No longer blocks turret damage.
Mortal Will no longer has extended duration.
Mortal Will now gains 60% movement speed for 1.5 seconds
(Ult) Grand Starfall
The spear that lands before Pantheon now slows by 50% for 2s and deals AOE damage.
Rammus
Image via Riot Games
New champion coming on April 22, reworked from Summoner’s Rift
New passive: Rolling Armordillo
While out of combat, gain 32 movement speed.
Q rework: Powerball
Enabled Rolling Armordillo and accelerates up to 110% bonus movement speed over six seconds. Colliding with an enemy deals magic damage in an area, knocking back and slowing enemies by 40% for one second.
New ultimate: Soaring Slam
Hop into the air and slam down, dealing magic damage and creating aftershocks for four seconds. Aftershocks deal magic damage every second and slow enemies incrementally by 12%, stacking up to 60%.
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Renekton
Image via Riot Games
New champion coming on May 12
Rengar
Image via Riot Games
New champion coming on May 6
Teemo
Image via Riot Games
(3) Guerrilla Warfare
Camouflage channel time increased to 1s from 0.8s
#2. Items
Adaptive Helm
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Item removed
Dead Man’s Plate
[NEW PASSIVE] Relentless: +5% movement speed
Now builds from Winged Moonplate (900g) + Chain Vest (1000g) + 1000g
Fimbulwinter
2600 gold: Tear of the Goddess (900g) + Giant’s Belt (1000g) + 700g
[NEW] Health: 350
[REMOVED] Armor: 40
Mana: 1150 → 1200 (due to Sapphire Crystal max of 350)
Ability Haste: 10
[NEW PASSIVE] Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
[NEW PASSIVE] Frozen Colossus: Immobilizing an enemy champion consumes Mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current max mana) for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana. (15 second cooldown)
[Passive] Absorb: Taking ability damage grants six movement speed and four magic resist for five seconds, stacking up to five times for a max of 30 move speed and 20 magic resist. Each unique ability gives one stack.
[Passive] Winter’s Caress: Reduces the attack speed of nearby enemies by 15%.
Iceborn Gauntlet
[REMOVED] Mana: 300
Lich Bane
[REMOVED] Mana: 300
Total Cost: 3050g → 2950g
Now builds from Sheen (900g) + Aether Wisp (950g) + 1100g
Manamune
Ability Haste: 10 → 20
Mortal Reminder
Combine cost: 350g → 650g
Total cost: 2650g → 2950g
Muramana
Ability Haste: 10 → 20
Sunfire Aegis
New item added
500 Health
15 Ability Haste
[PASSIVE] Immolate: Deals magic damage per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 10% for five seconds, stacking up to six times.
Immolate deals 150% damage to minions and monsters.
[PASSIVE] Flametouch: At max Immolate stacks, attacks burn enemies around you for Immolate’s damage over three seconds.
Cost: 3000g
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Sunfire Cape
#3. Item removed
Randuin’s Omen
Armor: 50 → 55
Sapphire Crystal
Mana: 300 → 100
[NEW] Ability Haste: 5
[NEW PASSIVE] Mana Charge: Grants 5 maximum Mana per ability cast, up to 250. Triggers up to 3 times every 12 seconds.
Sheen
[REMOVED] Mana: 300
Cost: 1100g → 900g
No longer builds out of Sapphire Crystal
Tear of the Goddess
[NEW] Ability Haste: 10
[PASSIVE] Mana Charge: Mana per charge: 8 → 7
[PASSIVE] Mana Charge: Mana gained from Sapphire Crystal’s Mana Charge carries over into Tear of the Goddess, so Tear can start with up to 250 Mana already stacked.
Thornmail
Immobilizing enemy champions also inflicts them with Grievous Wounds for 3 seconds.
Trinity Force
[REMOVED] Mana: 300
Total Cost: 3733g → 3533g
Now builds from Sheen (900g) + Stinger (1200g) + Phage (1100g) + 333g
Warmog’s Armor
Health: 650 HP → 700 HP
Winged Moonplate
New item added
900 gold: Ruby Crystal (500g) + 400g
150 Health
[Passive] Flight: +5% movement speed
Winter’s Approach
2600 gold: Tear of the Goddess (900g) + Giant’s Belt (1000g) + 700g
[NEW] Health: 350
[REMOVED] Armor: 40
Mana: 450 → 500 (due to Sapphire Crystal max of 350)
Ability Haste: 10
[NEW PASSIVE] Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
[NEW PASSIVE] Mana Charge: Increases max Mana by 8 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Caps at 700 bonus Mana, transforming Winter’s Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
#4. Systems
ARAM
ARAM game mode launches with patch 2.2.
3 day test begins at start of April
1 month test begins middle of April
Will launch fully later in the year
One lane, random champions
Approximate 12 minute games
New Summoner Spells:
Mark/Dash – throws a snowball which deals damage and marks the target hit. Reactivate to dash to marked target.
Clarity – grants mana to you and nearby allies.
Reroll your champion if you don’t like them
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Position Preference
Enabled in a separate ranked queue for two weeks during Wild Rift patch 2.2.
Position Lab – players who test Position Preference queue will gain extra Blue Motes.
Replaces role select, instead set your positions in order of preference.
Your number one role isn’t guaranteed, but you’ll more likely get a high preference.
Ranked Season 2
Begins April 2 at 18:00 UTC.
Reaching Gold with 10 wins unlocks Glorious Jinx skin, plus Jinx if unowned.
Wild Pass
A new battle pass system with 50 tiers, giving players access to a bunch of new rewards.
Get a skin at Level 50, and more rewards afterwards, so the grind never stops.
Two different tracks: Free (limited rewards) and Paid (full rewards and bonuses).
Attack Speed
Attack Speed’s effect ratio on attacks’ windup time: 100% → 50%
Summoner Spells
Ghost
Duration: 6s → 8s
Burst top speed reduced
Burst duration: 2s → 3s
On takedown, the buff’s duration is increased by 6 seconds, and the speed burst is reapplied.
Ignite
Cast range: 7 → 5.5
120HZ Support
Testing on a selection of high-end devices.
120Hz mode is available on Samsung Galaxy S21 Range; Samsung Galaxy S20 Range; Samsung Galaxy Note 20; Samsung Tab S7 Range; OPPO Find X2; OnePlus 9 & OnePlus 9 Pro; OnePlus 8 & OnePlus 8 Pro; iPad Pro Range; Google Pixel 5; ASUS ROG Phone 2; Razer Phone 2.
#5. Communications and Social
Communications
Added 3 new pings for easier team coordination. Ping “Enemy has vision here” to warn about wards; ping “Group” to rally the team; or ping “Enemy missing” for when your lane opponent might be heading for a gank.
You’ll soon occasionally receive emails if a player you reported was penalized for their in-game behavior. We’re looking to create an in-game solution for this in the coming patches.
You can now equip the same emote in multiple autofire slots.
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Social
Game invites
Invite notifications are no longer a giant full-screen takeover; they’re now a smaller, friendlier notification that won’t block your interactions with the client. You can accept, reject, or simply swipe right to hide this game invite.
Improved the visuals for when you invite friends who are already in game.
Social sharing
You can now share your achievements and Wild Pass rewards to Facebook, or by downloading the image directly.
End-of-game screen
If you stay for a while in the end-of-game screen, and your friends are ready to go again, the game will give you a friendly nudge to continue.
Added an indicator in the end-of-game screen to indicate which players were marked as AFK (or AF… Phone?)