A big chunk of the Destiny 2 community has had a rough time since the release of the Beyond Light expansion and the addition of its new icy abilities, known as Stasis. One ability in particular--the Hunter class's Shatterdive--has been dominant in PvP activities thanks to its massive damage protection and versatility. Bungie has heard players' complaints, though, and in its latest hotfix update to the game, it has nerfed Shatterdive significantly.

Bungie released the full patch notes for Update 3.0.2 on its website, and you can read them below. Mostly, the hotfix consists of bug fixes on various abilities and activities. The most significant change, though, is to Shatterdive. Bungie has cut the range of the ability's damage, the amount it affects enemies who aren't frozen by Stasis, and how much protection it affords to players who use it.

The Shatterdive ability worked by allowing Hunters to jump into the air and then crash down, generating a wave of energy that could destroy Stasis crystals created by things like Stasis grenades. Those crystals exploded, doing damage to any enemies or opponents nearby, while giving the Hunter heavy damage resistance during the fall. The result was that Hunters could use grenades and Shatterdive to kill enemies almost instantly, and what's more, the ability made them extremely tough to counter, since they became so difficult to kill. It wasn't uncommon to see a Hunter in the Crucible use Shatterdive to even kill Guardians who were using their Super abilities. Essentially, the ability was pretty highly overpowered.

With Update 3.0.2, Bungie reduced the maximum range of damage from 50 to 5, and reduced the amount of damage reduction the ability gives from 50% to 25%. That should mean that Hunters will have to be much closer to their targets to kill them with Shatterdive, and that other players will have a better chance of stopping a Hunter from using the ability altogether.

Another notable change in the patch notes is one to the Deep Stone Crypt raid. Bungie has fixed an exploit raiders have used in an early portion of the activity almost since it was first released. The section finds players riding their sparrows through a deadly blizzard, where spending too much time out in the elements gives them a debuff called Frostbite that can eventually kill them. Players have to race from safe haven to safe haven in order to avoid freezing to death, but the exploit allowed them to essentially become immune to the cold, drastically cutting down the challenge of the opening portion of the raid. With Update 3.0.2, raiders will have to make it through the sparrow portion legitimately--which is going to make "flawless" runs of the raid, where no member of the six-player team dies, a whole lot tougher to achieve.

Check out the full patch notes below.

Update 3.0.2 Patch Notes

COMBAT

ABILITIES

WEAPONS

ACTIVITIES

STRIKES

RAIDS AND DUNGEONS

GAMBIT

CRUCIBLE

REWARDS

GENERAL

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