Dublin, Jan. 15, 2021 (GLOBE NEWSWIRE) -- The "Latin American Animation, VFX & Video Games: Strategies, Trends & Opportunities (2021-25)" report has been added to ResearchAndMarkets.com's offering.
Several animation studios in Latin America release their content through online channels such as YouTube, which is attracting millions of subscribers both from the continent as well as worldwide. Studios are making new inroads by launching original locally produced content on Netflix. Several local content productions have been nominated for several global awards including the Oscars.
Several countries in Latin America have initiated policies to support closer participation between government, industry and academia to catalyse industry growth. However several countries in the region need support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc.
Brazil has been a leader in the region and is the largest producer of animated works. This has been driven by the availability of state funding, supply of quality local animation talent and a preference of local audiences for Brazilian animated content. Countries such as Argentina, Chile, Colombia, Mexico and Peru are emerging as the leaders through content productions as well as collaborations.
This includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry.
The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially.
The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more animation, VFX and games production taking place in a globally distributed mode.
Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs, etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.
EMERGING TRENDS IN ANIMATION, VFX & VIDEO GAMES INDUSTRY
Key Topics Covered:
Executive Summary
1. Global Animation & VFX Industry
2. Animation & VFX Market Segments
3. Emerging Trends & Future of Animation & VFX
4. Global & Latin American Television Animation Content Demand
5. Animation & VFX Content Creation
6. Audience Dynamics
7. Economics of Animation & VFX
8. Guidelines for Setting up an Animation Studio
9. Managing an Animation & Video Games Studio
10. Global Video Games Industry
11. Latin America Animation, VFX & Video Games
For more information about this report visit https://www.researchandmarkets.com/r/z9owjd
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CONTACT: ResearchAndMarkets.com Laura Wood, Senior Press Manager press@researchandmarkets.com For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900
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