The latest update for the battle royale game Call of Duty: Warzone has arrived, delivering with it further weapon balance changes--including another update to the DMR 14--as well as a fix for a key issue pertaining to stims.
Developer Raven Software released the patch notes on Twitter but quickly deleted the post, but not before CharlieIntel captured the patch notes. Raven Software has since reinstated the patch notes, and you can see them below.
For the DMR 14, the patch increases the recoil slightly, while bullet penetration is decreased as well. The burst pistol, meanwhile, sees its max damage reduced by 11 percent. The DMR in particular has been a point of controversy for the game in recent weeks. Its power has caused balance issues in the game, and an earlier update attempted to nerf it, as well.
As for the Stim changes, players can no longer exploit the game to get infinite stim packs when dropping their weapons simultaneously with cooking a grenade.
This is the second new update for Warzone in as many days--you can see the patch notes for the January 12 update here. It's a big week for the Call of Duty series, as the Black Ops Cold War/Warzone Season 1 mid-season update goes live on January 14, which is also the day that Black Ops Cold War's Zombies mode becomes free for a limited time for all players. Then from January 15-19, Activision is offering double weapon XP.
Jan 13 Warzone Patch notes:
𝐁𝐥𝐮𝐞𝐩𝐫𝐢𝐧𝐭s
𝐆𝐚𝐥𝐥𝐚𝐧𝐭𝐫𝐲 (𝐌𝐚𝐜-𝟏𝟎)
- All stats updated to match base Mac-10
𝐖𝐞𝐚𝐩𝐨𝐧𝐬
𝐃𝐌𝐑 𝟏𝟒
• Bullet penetration reduced from sniper to AR
• Damage falloff ranges decreased
- 55 damage before / 48 damage after 750 units (down 70% from 2500 units)
• Recoil increased
- Increased moderately for second and third bullet
- Increased slightly for subsequent bullets
• Locational damage multipliers adjusted
- Headshot now does less than 100 damage after 750 units
- Lower torso reduced from 1.1 to 1.01 (~8%)
𝐓𝐲𝐩𝐞 𝟔𝟑
• Bullet penetration reduced from sniper to AR
• Damage falloff ranges decreased
- 60 damage before / 45 damage after 900 units (down 55% from 2000 units)
𝐁𝐮𝐫𝐬𝐭 𝐏𝐢𝐬𝐭𝐨𝐥
• Max damage reduced from 45 to 40 (~11%)
𝐀𝐭𝐭𝐚𝐜𝐡𝐦𝐞𝐧𝐭𝐬
𝐃𝐌𝐑 𝟏𝟒
DMR
• Front Grip
- Vertical recoil reduction removed
- Horizontal recoil reduction increased from 20% to 30%
• Field Agent Foregrip
- Vertical recoil reduction decreased from 35% to 25%
- Horizontal recoil reduction increased from 35% to 30%
𝐓𝐲𝐩𝐞 𝟔𝟑
• Front Grip
- Vertical recoil reduction removed
- Horizontal recoil reduction increased from 20% to 30%
• Spetsnaz Ergonomic Grip
- Vertical recoil reduction decreased from 45% to 30%
- Horizontal recoil reduction decreased from 45% to 40%
𝐁𝐮𝐫𝐬𝐭 𝐏𝐢𝐬𝐭𝐨𝐥
• Akimbo
- All location damage multipliers set to 1
𝐓𝐚𝐜𝐭𝐢𝐜𝐚𝐥 𝐄𝐪𝐮𝐢𝐩𝐦𝐞𝐧𝐭
• Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade
𝐂𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞𝐬
• Seasonal Challenges fixed to appear/track as intended
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