Valorant's much-anticipated Episode 2 update is now live, and it introduces a number of major shifts to the game. These changes range from general game balance to Valorant's competitive mode, as well as the obvious addition of a new Agent to the mix.

The new Agent Yoru is perhaps the most exciting development that Episode 2 brings. Though he fits into the role of a Duelist, his kit is designed to support a stealthy playstyle that is unique among the game's existing characters. He can use his abilities to mislead his opponents with fake footsteps, teleport backward or forward, or go entirely invisible with his ultimate ability.

The Episode 2 update also introduces many changes to Valorant's ranked competitive modes, including revamped regional leaderboards, a rank system that better communicates your relative placement within your rank, and the introduction of a solo/duo premade cap for top-tier players.

The patch also introduces several major buffs for Brimstone, including a quick-cast on his Stim Beacon, reduced cost for his Molotovs, and more potent Sky Smokes. On the other side of the ledger, Omen received substantial nerfs, doubling the price of his Paranoia ability to $400 and decreasing the speed of his smoke grenade.

Check out the full patch notes below or check them out on the official Riot blog.

Valorant Episode 2 Patch Notes

Controllers

Brimstone

Happy New Year Brimstone players! We know you’ve been hoping for some buffs this holiday season and we have them just in time. Brimstone is all about the big site execute moment. In that spirit, we’ve increased the duration of his smokes and given him more flexibility in where he can position to drop smokes exactly where he wants them. While at it, we didn’t feel Stim Beacon was fitting smoothly into his execution pattern, or into the situations where you might want to use it. Too often Brimstone would pull out Stim Beacon only to see his allies disappearing around a corner, or correctly recognize a fight was coming, pull out stim to get buffed up for it, and get blown up before he could get his gun back up. We think this is a much smoother, more explosive version of Brimstone that we hope you enjoy.

Stim Beacon

  • Will now quick cast (no equip time)

Molotov

  • Cost reduced: $300 >>> $200

Sky Smokes

  • Cast range increased: 4200 >>> 5000
  • Smoke duration increased:14.25 >>> 19.25

Sound

  • Brimstone no longer makes a sound that enemies can hear when confirming the location of his smokes

Omen

Omen’s role as a Controller is to bring consistent pressure. We needed to introduce some tradeoffs in exchange for the consistent pressure his recharging smokes provide. The projectile speed decrease here is meant to give Omen more pressure and responsiveness when smoking nearby targets, while taking a bit longer to get smokes to far away parts of the map that he isn’t actively covering. Paranoia has been quite strong for a while, and rather than reduce its effectiveness and take away some of the most exciting plays Omen can make, we decided to up the cost. On the whole, this brings Omen’s full utility price up to a level that's more comparable with other Agents as well as making it more important to get value out of Paranoia when you cast it, so that big $400 chunk of cash isn’t wasted.

Paranoia

  • Cost increased: $200 >>> $400

Dark Cover

  • Projectile speed decreased: 4000 >>> 2800

Viper

No updates just yet, but we’re taking this opportunity to say we’ve got our eye on her. We still believe she is underperforming as a whole and we’re looking at changes for her in the new year.

WEAPON UPDATES

Classic (Alt. Fire)

COMPETITIVE UPDATES

SOCIAL UPDATES

BUGS

KNOWN ISSUES

Valorant Episode 2 Act I Competitive Changes

With the start of Episode 2, we’re removing the ambiguity in how close you are to ranking up, making it easier to compare how you stack up against the best of the best, a better rewarding of your time invested in ranked, and making a number of other quality of life changes based on your feedback.

A quick summary:

REGIONAL LEADERBOARDS

Everyone wants to know who’s king of the mountain. Each region will be able to see any player who reaches Immortal or Radiant (top 500) on an in-client Leaderboard. We also want to make sure that you trust the leaderboard is a living and breathing reflection of the best, so folks will need to earn their way onto the Leaderboard and stay active in order to hold their spot.

CORE RANK SYSTEM

Our previous rank system didn’t provide a great picture of where you stand in between ranks, how much you should generally expect to gain match-to-match, and why you’re moving in the first place. These changes should hopefully make the rank system much easier to understand, more fair, and harder to quickly lose ranks on those off days.

How Does the VALORANT Rank Rating (RR) Work?

END OF EPISODE/ACTS, RANK REWARD CHANGES

You need a better reward for your time playing and earning ranked, as well as skill recognition where it's due. Rank Gun Buddies give players a way to display their best proven skill for a respective Act (their top Act Rank for that Episode). For high rank players on the Leaderboard, your Badge will also show the final leaderboard position with which you ended the Act.

We also wanted to make sure it was clear when Acts and Episodes ended and where you stood by setting a clear end time for Competitive Acts in advance.

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