It’s not easy being Venus. Despite being nearly identical in size to Earth, our sister world suffers from a choking greenhouse effect, a surface covered in permanent sulfuric acid clouds, and average temperatures hot enough to melt lead. Most digital devices will get swiftly destroyed under such conditions, which makes planning a robotic rover that can survive long-term a challenge.
So, thought Jonathan Sauder, a mechatronics engineer at NASA’s Jet Propulsion Laboratory in California, why not go analog?
Rather than relying entirely on state-of-the-art components, a mechanical automaton built from high-temperature steel and titanium could travel over Venus’ scorching terrain, using clockwork sensors to avoid obstacles while collecting power from wind and storing it in a wind-up spring. Though it sounds like the basis of some retro-future sci-fi novel in which the Victorians explore the solar system, a rudimentary version of Sauder’s vision is being built and tested in the modern day.
It’s been 50 years since humanity first landed on the closest planet to Earth—the Soviet Venera 7 mission touched down on December 15, 1970—and decades since any space agency has gone near the Venusian surface. But the controversial detection of phosphine gas, a molecule often produced by living organisms, in Venus’ atmosphere has drawn increased attention to the dearth of data regarding our strange sibling. In order to understand the limits of habitability on planets around other stars, researchers need new probes that can explain why Venus ended up so different than our world. Innovative concepts like an automaton rover could conceivably be part of our future plans.
The idea for such a wild machine first came to Sauder around five years ago during a coffee break at JPL, when he and his colleagues sat around discussing novel planetary explorers, mechanical computers like Babbage’s Difference Engine, and the spindly, mobile Strandbeest creations of Dutch artist Theo Jansen. “We said: ‘What if you got rid of all the electronics? What if you made a steampunk mission?’” Sauder recalls.
Youthful and enthusiastic, Sauder talks a mile-a-minute and seems to possess a brain working a few notches faster than he speaks. On his website, he describes his career experience using the ’80s TV show MacGyver, writing about using adaptability and resourcefulness to overcome difficult problems. He and his coauthors first won funding to develop their clockwork rover proposal from NASA’s Innovative Advanced Concepts (NIAC) program, which incubates off-the-wall thinking, in 2016.
Initially named the Automaton Rover for Extreme Environments (AREE), the team’s plans are still in development, with the latest prototype being a roughly quarter-size model that recently tested obstacle-avoidance and internal gearworks in a NASA chamber simulating Venus’ hellish conditions. The chamber’s high temperatures oxidized the robot’s steel frame, imbuing it with a burnished orange-brown tint and furthering its steampunk appearance. Yet the pint-size bot aced its ordeals without breaking a sweat.
An actual rover like this wouldn’t be ready to fly for at least 10 years. But, said Sauder, such a span between proposal and utilization is fairly standard for planetary missions. Other current Venus rover ideas are targeting the 2040s and would require advancements in high-temperature digital components, so Sauder feels like his project is competitive. “The work we’re doing today is applicable to many potential Venus rover missions, even ones which may rely on much further advances in high-temperature electronics,” he says.