Turns Out Sully's Plane From Uncharted Can Be Found In A Last Of Us Multiplayer Map

Illustration for article titled Turns Out Sullys Plane From iUncharted/i Can Be Found In A iLast Of Us/i Multiplayer Map
Screenshot: Sony / Naughty Dog

Rodney Reece, a former Naughty Dog developer, revealed on Twitter recently that Sully’s plane from Uncharted can be found in The Last of Us. And based on how folks are reacting to it, this seems to be something nobody noticed before. Probably because they were too busy surviving.

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The plane can be found in the level “Beach” though the plane has certainly seen better days. According to Reece, who now works at Respawn and works on Apex Legends, the plane asset was directly pulled from the first Uncharted. He then “broke it into pieces” and stuck it in the multiplayer level. And there it has sat, with nobody seemingly noticing it since.

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Before you start pulling out your corkboard covered in red string, pictures of Ellie and Nate and getting ready to add this to your “Uncharted and Last of Us Are Connected” theory, Reece points out that this isn’t canon. Just a fun Easter egg and nod to the studio’s past.

Sometimes Easter eggs and references are just fun secrets and not part of some elaborate plan to connect multiple games, books, or TV shows together. For example, Sully’s plane is named “Hog Wild” in Uncharted. This is a nod to a level from Crash Bandicoot. This doesn’t mean Crash and Nate are fighting off Clickers together in the future. Though thinking about now, I’d play that game.

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Kotaku Weekend Editor | Zack Zwiezen is a writer living in Kansas. He has written for GameCritics, USgamer, Kill Screen & Entertainment Fuse.

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DISCUSSION

rich8606
Rich8606

I hate this map, really doesn’t suit my play style as support.

Factions really should make a return, but maybe not as part as TLOU2.

I was angry when they announced Factions will not return and ND cited time constraints as reason for it not returning. But after finishing TLOU2 I get why Factions is not part of it and I don’t think time constraints is the reason.

The conflict between Hunters and Fireflies in TLOU is about resource, and that makes it a good background for Hunters vs Fireflies multiplayer mode.

But man... the violence between WLF and the Seraphites in TLOU2 is something else. This is just too much hate to be a background for “kill-each-other-for-fun” multiplayer experience. When I finished TLOU2, I was so done with all the hatred and violence, I just can’t role play as WLF or Seraphites killing each other.

That Seraphites island chapter really affected me in ways that no other video game has ever done. I mean Jesus... this level is a masterpiece on its own: