If nothing else, the video game classics Demon's Souls and Shadow of the Colossus have one very specific thing in common: their surreal, strange lighting. In 2005's Shadow of the Colossus, it's blinding, oversaturated to the point that, with the brightness just right on an old CRT television, you can barely see as you walk across the border from the ancient temple where you begin the game into the wilderness beyond. In 2009's Demon's Souls, the illumination is just plain weird—supercharged and coming from no clear source. Deep pools of darkness form in unexpected places, while scattered throughout there are impossible hues of shimmering luster.
The recent remakes of both of these games undo this magic. Instead of keeping their weirdness, Bluepoint Games, a company that has made a speciality out of rebooting classic PlayStation titles as technical showcases for Sony's newest consoles, massages in more natural lighting, gentle streaks of luminescence that fall the way they're "supposed" to, with clear sources and the amount of saturation that is considered acceptably legible by the best current practices of game design. It's far less interesting.
The recently released Demon's Souls remake on PlayStation 5, like the 2018 Shadow of the Colossus reboot, is difficult to talk about. From one perspective, it's a fabulous do-over. The level design and moment-to-moment play experience of the original game is re-created with a lavish faithfulness, with only a few tweaks that are largely unnoticeable and generally enhance the play. The original Demon's Souls is a big, challenging, beguiling game, the first in From Software's Souls series. It set off a small revolution in game design and popular trends, re-introducing the value of difficulty into the conversation and presenting players with a world of mystery and unanswered questions, a decaying fantasy space filled to the brim with terrors and oddities that a lot of players hadn't seen before. Bluepoint recreates that lavishly. The strange places in Demon's Souls are still strange, the scary places still scary. It still is one of the most enthralling and frustrating experiences you can have in a video game.
In that sense, Bluepoint nailed it. But the aesthetics are a different matter. The lighting is smoothed over, yes, and so is a lot of the strangeness. The world of Boletaria, where Demon's Souls takes place, is an unnatural place, with monsters, people, and settings that just look a bit wrong. Sometimes they're unexpectedly funny, or unexpectedly scary. Or both. Take, for instance, the Vanguard, the first boss in the game, the one who will most likely give you your first in-game death. In the original, it has overgrown teeth that overlap each other and stretch over its cheeks, like a cage for its tiny tongue. Its eyes are three large shining lights, nearly dominating its face. It looks … dumb, and alien, and mindless. It's hard to take it seriously until you're dead.