Dublin, May 19, 2020 (GLOBE NEWSWIRE) -- The "Esports Global Market Report 2020-30: COVID-19 Growth and Change" report has been added to ResearchAndMarkets.com's offering.

The global esports market is expected to grow from $1.09 billion in 2019 and to $1.11 billion in 2020 at a growth rate of 2.16%. The slow growth in 2020 is mainly due to the economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to grow and reach $2.11 billion in 2023 at CAGR of 23.82%. North America was the largest region in the esports market in 2019. Asia Pacific is expected to be the fastest growing region in the forecast period.

Esports companies are investing in innovative new esports platform for increasing their revenue and expanding their consumer base and also for gaining a competitive edge over their rivals. For instance, in 2019, in Africa, NickX, an esports platform, launched by Viacom provides children with a tournament platform, using Nickelodeon gaming content. Also for instance, in 2019, IKON, a USA-based gaming platform company launched a new platform that allows players to challenge fans and friends in games, such as League of Legends and PUBG. Also for instance, in 2019, Mobile Premier League (MPL), an India-based mobile esports platform company launched its mobile esports platform in Indonesia.

The rising demand for video games and increasing awareness of esports contribute to the growth of the esports market. As technology is expanding so the video content, products, virtual reality, and video game competitions are increasing. Video gaming has become a transforming pop culture and redefining the ways that young people consume entertainment.

This report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider esports market, and compares it with other markets.

Key Topics Covered:

1. Executive Summary

2. Esports Market Characteristics

3. Esports Market Size And Growth

4. Esports Market Segmentation

5. Esports Market Regional And Country Analysis

6. Asia-Pacific Esports Market

7. China Esports Market

8. India Esports Market

9. Japan Esports Market

10. Australia Esports Market

11. Indonesia Esports Market

12. South Korea Esports Market

13. Western Europe Esports Market

14. UK Esports Market

15. Germany Esports Market

16. France Esports Market

17. Eastern Europe Esports Market

18. Russia Esports Market

19. North America Esports Market

20. USA Esports Market

21. South America Esports Market

22. Brazil Esports Market

23. Middle East Esports Market

24. Africa Esports Market

25. Esports Market Competitive Landscape And Company Profiles

26. Key Mergers And Acquisitions In The Esports Market

27. Esports Market Trends And Strategies

28. Esports Market Future Outlook and Potential Analysis


For more information about this report visit https://www.researchandmarkets.com/r/mt9evq

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