How to win at two-up: The essential guide to playing Australia's iconic game of chance – with a gambling expert revealing how you can make money on Anzac Day

  • Hundreds of thousands of Aussies will flood pubs and clubs on Thursday  
  • Anzac Day is one of the only days that Two-up can be played legally 
  • Heads or tails game can be traced back to the 1790s and was played by diggers 
  • Broken Hill is only place in Australia the game can be played legally every day 
  • Betting expert says the game can be won - if you're willing to spend up big 

Hundreds of thousands of Australians will flood into pubs and clubs on Thursday for one of Anzac Day's greatest traditions - a game of two-up.

It's a game of chance, where the odds are constantly 50/50 - but one betting strategist believes there's a way to beat the game.

Analyst Mike Steward says the Martingale Betting Strategy, where a punter doubles his bet after every loss, so one win would recover all previous losses as well as the profit that would have been earned, is the best way forward.   

This means punters would have to keep betting until they win, doubling their stake every time. It's an expensive strategy, but Mr Steward says it works. 

'The Martingale staking approach is alluring to punters because of its seemingly guaranteed approach to make a buck,' he told Daily Mail Australia.

'I mean how many losers can you back in a row after all?'  

Scroll down for video 

Hundreds of thousands of Australians will flood pubs and clubs to play two-up on Anzac Day (pictured). Your chances of winning the heads or tails game is constantly 50 50, but one betting analyst says there's a way to beat it

Hundreds of thousands of Australians will flood pubs and clubs to play two-up on Anzac Day (pictured). Your chances of winning the heads or tails game is constantly 50 50, but one betting analyst says there's a way to beat it

Analyst Mike Steward says doubling your bet after each loss will recover your previous losses and expected profits with just one win. The game is played by a 'spinner' throwing two coins in the air off a paddle (pictured) and a round cannot be called until both coins land on the same side

If you need to brush up on the rules before you play, here's a simple run-down:

A 'boxer' will choose a 'spinner', whose job it is to throw two pennies in the air from a wooden paddle called the 'kip'.

Punters will bet with each other, picking either heads or tails. 

The boxer manages the game, and his sidekick, the Ring Keeper, yells 'Come in spinner' and the coins are tossed in the air. 

They must be thrown at least three metres high and stay in the circle or the ringkeeper will call a 'no spin' or 'barred'.

The coins are tossed until both land either heads or tails and depending on what the coins show, you either win or lose.

If the spinner - who can also bet - throws a head and a tail (odds) five times in a row, they're out of the ring. 

The only catch with Mr Steward's strategy is that if there is a run of successive losses, the amount that needs to be wagered increases significantly - you would effectively need a bottomless wallet to be guaranteed a win.

A spinner's job is to throw two coins or pennies in the air from a wooden paddle called a 'kip' (pictured)

A spinner's job is to throw two coins or pennies in the air from a wooden paddle called a 'kip' (pictured)

The game is believed to have originated in the 1790's, and was extremely popular with Australian troops during World War 1. It has since become an Anzac Day tradition

The game is believed to have originated in the 1790's, and was extremely popular with Australian troops during World War 1. It has since become an Anzac Day tradition

The heads or tails game is only legal for a few days a year - unless you're in Broken Hill, where this law does not apply.

In the rest of New South Wales, punters can only flip coins for money three times a year - Anzac Day, Victory in the Pacific Day and Remembrance Day - but only after 12pm. 

The digger favourite is one of Australia's longest lasting traditions. The game dates back to Australia's goldfields and the first recorded games are believed to have taken place among British convicts in the late 1790s.

It is also considered to be a descendant game of 'pitch and toss' which involved the spinning of a single coin into the air and betting on the outcome, two up applies a similar concept but with two coins. 

It was extremely popular with Australian troops during World War 1 and has since become an Anzac Day tradition.

In Broken Hill, a mining town in the far west of New South Wales, the game can legally be played every day of the year - and the town hosts a game every Friday.

The town was given special authorisation eight years after police raided and shut down an illegal two-up 'school', which had become so notorious it was an unofficial tourist attraction.

According to Broken Hill City Council, the 'school' was named as such because 'players were considered scholars of chance', and it took place behind a green door in a laneway.

In 1992, Broken Hill City Council were granted a permit to play the game every day by the state government, after the NSW Office of Liquor, Gaming and Racing acknowledged two-up was 'an established part of the cultural heritage of this mining city'.

Punters will bet with each other, picking either heads or tails - and the winner takes all

The Rules of Two-up 

These rules can be used to govern the playing of Two-up, but are not mandatory.

The decision of the ringkeeper will be final

The ringkeeper shall select a spinner by offering the kip clockwise around the ring and shall hand the kip to the first person who accepts it 

There shall be two sets of seven pennies held by the ringkeeper. The spinner shall select two pennies from one of the sets, thrown down inside the ring by the ringkeeper

Only two pennies shall be used 

A change of pennies shall be at the discretion of the ringkeeper

The tail side of pennies will be marked with a white cross

The spinner shall place pennies tails up on the kip

The spinner shall select two other pennies from the remaining five of the set after throwing three consecutive pairs of heads. The ringkeeper shall retain the winning two pennies and throw down the balance of the set for the spinner to make the selection

The spinner cannot take a dividend before three consecutive heads are thrown

In the event that the spinner throws tails, the spinner shall lose the total of the moneys in the centre and the right to spin

The ringkeeper shall declare a spin invalid by announcing 'no spin' or 'barred'

Centre monies shall be set in full before any side bets may be made

Only the spinner shall be permitted within the boundaries of the ring during play

A spinner after throwing three consecutive pairs of heads may withdraw from the centre

No person under the age of 18 years shall be permitted in that area of the Two-up premises where the game is being conducted while the game is being conducted and played

Unseemly conduct or offensive language shall not be tolerated

The spinner shall hand the ringkeeper the amount of money the spinner wishes to spin for, the ringkeeper shall hold that money and the equivalent amount from a tail bettor to cover the bet

 Source: Liquor and Gaming NSW 

Finder has posted an extensive list of locations where you can find yourself a game of Two-up in Sydney this Anzac Day.

Some placed included on the list are The Australian Heritage Hotel at The Rocks, The Glenmore Hotel from 8am, The Light Brigade Hotel in Woollahra from 11am and The Manly Wharf Hotel form 11.30am.  

The game can only be legally played in New South Wales three times a year - Anzac Day, Victory in the Pacific Day and Remembrance Day - and draws large crowds at RSL venues and pubs on April 25 each year

Two-up terms 

Head: Means the side of the penny opposite to that marked with a white cross

Heads: Means the two pennies lying on the floor of the ring with the “head” side uppermost on each

Kip: The wooden bat from which the pennies are thrown

Ring:  The area inside boundaries drawn or identified on the Two-Up premises by the ringkeeper

Ringkeeper:  The person who controls the spinner and the conduct of the game

Spinner:  The player who has elected to spin the pennies and has entered the centre of the ring

Tail:  The side of the penny marked with a white cross

Tails:  The two pennies lying on the floor of the ring with the “tail” side uppermost on each

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The essential guide to playing two-up this Anzac Day - and how to win

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