Virtual reality adds new dimension to tourism

Published on : Wednesday, March 6, 2019

 

Now Lonely Planet and others have become excited by tourism powered by virtual reality (VR) – both on this planet and, thanks to NASA, on others.

 

VR films are also being developed by travel companies, such as Thomas Cook. And Tourism Australia has partnered with Google to understand the marketing potential of VR (well, 360 degree panoramic videos).

 

However, VR tourism isn’t only about recreating a virtual version of reality that renders travel to the destination unnecessary. It can enhance tourism in other ways – by allowing tourists to handle precious historical artefacts in virtual form, or by retelling contested histories from previously unexplored perspectives.

 

In contrast to Lonely Planet’s definition, let’s consider virtual tourism to be the application of virtual reality – including augmented reality (AR) and mixed reality (MR) – to tourism.

 

Augmented reality and mixed reality are computer-generated visualisations that augment our sense of the real world around us or merge the real and virtual together. You still wear a headset, but rather than blocking out the world, an AR or MR headset enables you to see visualisations within your real world surroundings.

 

Augmented reality and mixed reality is usually visual, but you can now get audio augmented reality, that will play audio recordings through special glasses about sites you’re looking at. There is even olfactory-augmented reality that can enhance your experience with smell.

 

Virtual reality can be more than a mirror that gives you a realistic interactive simulation of the current world: it can bring the past into the present.

 

The London Natural History Museum’s app Hold the World gives users a chance to move and manipulate virtual objects that are fragile, expensive or remote.

 

Virtual tourism is also breathing new life into mythology and folklore. In Denmark, there are plans to turn a virtual reality exhibition exploring Viking history and Norse mythology into a permanent theme park. Visitors will be able to fight giants and dragons, and explore a complete “Nordic” landscape.

 

Virtual tourism can allow people to hear fresh interpretations of history. For example, the augmented reality app Dilly Bag connects users with the stories of Indigenous Australian servicemen via a smartphone.

 

Whether virtual tourism proves to be only a pale imitation of the real thing depends on how imaginative we are.

 

Given the expense and complexity of virtual reality, augmented reality and mixed reality arguably have more potential for virtual tourism.

 

However, before we see virtual tourism become widespread, we need to change our preconceptions about what virtual reality is. Let’s not limit VR experiences to recreations of the real world, instead let’s open our minds to history, mythology and fresh perspectives from real people.

 

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