Dublin, Feb. 28, 2019 (GLOBE NEWSWIRE) -- The "North America Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy" report has been added to ResearchAndMarkets.com's offering.

North America entertainment and leisure robots market will reach $2.508 billion by 2025 owing to the growing adoption of all types of entertainment and leisure robots in both household and commercial applications across the region.

The trend and outlook of the North American market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify North America entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and country.

Specifically, potential risks associated with investing in North America entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guide to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:

Key Topics Covered:

1 Introduction
1.1 Industry Definition and Research Scope
1.2 Research Methodology
1.3 Executive Summary

2 Market Overview and Qualitative Analysis
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter's Fiver Forces Analysis

3 Segmentation of North America Market by Component
3.1 Market Overview by Component
3.2 North America Entertainment and Leisure Robot Hardware Market 2014-2025
3.3 North America Entertainment and Leisure Robot Software Market 2014-2025
3.4 North America Entertainment and Leisure Robot Services Market 2014-2025

4 Segmentation of North America Market by Application
4.1 Market Overview by Application
4.2 North America Robotic Toys & Hobby Systems Market 2014-2025
4.3 North America Education & Research Robots Market 2014-2025
4.4 North America Robotic Companion Pets Market 2014-2025
4.5 North America Commercial & Art Robots Market 2014-2025

5 Segmentation of North America Market by End-user
5.1 Market Overview by End-user
5.2 North America Entertainment and Leisure Robots Market for Household Sector 2014-2025
5.2.1 North America Entertainment and Leisure Robots Market for Children 2014-2025
5.2.2 North America Entertainment and Leisure Robots Market for Elderly People 2014-2025
5.2.3 North America Entertainment and Leisure Robots Market for Guests/Clients 2014-2025
5.3 North America Entertainment and Leisure Robots Market for Commercial Sector 2014-2025
5.3.1 North America Entertainment and Leisure Robots Market for Live Performances 2014-2025
5.3.2 North America Entertainment and Leisure Robots Market for Amusement Parks 2014-2025
5.3.3 North America Entertainment and Leisure Robots Market for Museums 2014-2025
5.3.4 North America Entertainment and Leisure Robots Market for Other Entertainment Venues 2014-2025

6 North America Market 2014-2025 by Country
6.1 Overview of North America Market
6.2 U.S. Market
6.3 Canadian Market

7 Competitive Landscape
7.1 Overview of Key Vendors
7.2 Company Profiles

8 Investing in North America Market: Risk Assessment and Management
8.1 Risk Evaluation of North America Market
8.2 Critical Success Factors (CSFs)

For more information about this report visit https://www.researchandmarkets.com/research/38j9w8/north_america?w=12

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Related Topics: Media and Entertainment, Robotics