The Tricky—but Potentially Lucrative—Task of Streaming Videogames
By making game consoles unnecessary, streaming could dramatically broaden the videogame market
Technology giants are trying to bring to videogames the same streaming capabilities that gave rise to Netflix and Spotify, a transformational leap that could usher in a new wave of growth for an industry bigger than Hollywood.
Microsoft Corp. and Alphabet Inc.’s Google recently announced efforts to let people play big-budget, visually complex videogames—so-called triple-A games—on internet-connected devices without requiring specialized hardware that costs hundreds of dollars. They join traditional publishers such as Electronic...