COD WW2 update: BIG changes coming with Call of Duty DLC 2 PS4 release
A BIG COD WW2 update is being released the same day as the new Call of Duty DLC 2 is released on PS4.
ACTIVISION
Not to keep fans waiting, Activision and Sledgehammer Games have a couple of big announcements primed for April 10.
A new COD WW2 update is launching tomorrow which will make some big changes to how Division work in-game.
This will be available to everyone on PS4 and Xbox One, and will also be going live the same day as the new DLC.
However, The War Machine will be hitting PS4 first, with Xbox One and PC players having to wait around a month for their own chance to play the new maps and content.
New level ranking unlocks for each Division are being deployed tomorrow, with no set release time confirmed.
It’s likely that the new content will go live at around 5-6pm BST, although there’s always the chance of an earlier release.
You can find out more about the new COD WW2 Division changes at the bottom of the article:
It should also be noted that the launch of the new Call of Duty WW2 DLC 2 content could change how things are released this week.
Sledgehammer Games are releasing new maps and experiences designed to take Call of Duty WW2 players to all-new theatres of war.
These new maps are centered around the World War 2 battle at Dunkirk, a German V-2 rocket facility and Egypt.
A new War Mode mission is also being released, co-developed with Raven Software, called Operation Husky.
It has also been announced that this new mode expansion includes a new gameplay mechanic - aerial dogfighting.
And for Nazi Zombies fans, a brand new chapter is being released that expands on the current Barbarossa storyline.
“The Shadowed Throne brings our heroes into the heart of Nazi Germany to confront a desperate and evil regime," the official description teases.
COD WW2 DIVISION OVERHAUL
Infantry:
- 1. Additional Primary Attachment
- 2. Second Pistol Attachment & swap weapons faster
- 3. While aiming down sights, have less idle sway
- 4. Move faster while aiming
Airborne:
- 1. Fire guns while sprinting & diving
- 2. Reload while sprinting
- 3. Climb over obstacles faster & no damage from falling
- 4. Sprint faster over time
Armored:
- 1. Take significantly less explosive & fire damage
- 2. Immune to Shell Shock and Tactical Equipment
- 3. Increased bullet penetration through surfaces
- 4. Greatly reduced flinch when shot
Mountain:
- 1. Invisible to enemy Recon Aircraft & controlled streaks
- 2. Killed enemy death locations hidden
- 3. No name or reticle change when enemies aim at you
- 4. Silent movement
Expeditionary:
- 1. Double Lethal + Tactical & enhanced equipment use
- 2. Munitions replenish from killed enemies & over time
- 3. Improved Tacticals & Easier to destroy War buildables
- 4. Equipment damage paints enemies on mini-map
Resistance:
- 1. Mini-map indicator & scrambler of close hostiles
- 2. Enemy movements are easier to hear
- 3. Kills & assists grant Intel Ping of nearby enemies
- 4. Easier to spot targets & increased mini-map coverage
Loadout Selection Changes:
- LMG Bipod and Sniper Sharpshooter are automatically available when using an LMG or Sniper
- Remaining Division Skills (weapon class attachments) are selectable in CAC (and no longer given by division)
- Each Division has a 4th perk and their levels have been adjusted & rebalanced
- All players have unlimited sprint & sprint speed is slightly slower
- 3 Primary Attachments for all loadouts
- One piece of both Lethal & Tactical equipment for all loadouts
- Launchers can be equipped for all loadouts
- The Rifle Grenade is an available attachment for all rifles
- The Suppressor is an available attachment for all pistols
- The Pistol Suppressor has a 15% range reduction vs. the SMG Suppressor’s 30% range reduction
- The following Basic Trainings are cut & no longer selectable: Primed & Bang
- Prestige tokens spent on these are refunded & associated challenges are auto-completed
- The following Basic Trainings are newly added: Blitzkrieg & Clandestine
- Blitzkrieg: “Streaks are earned by Kills (instead of Score). Bonus: Streaks are improved & select a 4th Streak.”
- Clandestine: “Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life.”
Resistance/Infantry Shifts:
- Moved “Second pistol attachment & swap weapons faster” to Infantry to align with its marksmanship focus
- Filled gap in Resistance with “Enemy movements are easier to hear” to align with its counter-intelligence focus
Weapon/Mechanic Tuning Changes:
- Global sprint speed reduced (to account for Unlimited Sprint)
- 1.3x instead of previously 1.4x
- Reduced Launcher effectiveness against players
- Panzerschreck nerfed damage & projectile speed
- Bazooka buffed radius, buffed projectile speed & nerfed damage
- Bazooka should more reliably give hitmarkers than before & increased projectile speed should make it better than Panzer against streaks.
- Frag & Sticky grenade max damage nerfed
- ~10% max damage reduction to account for all players having both Lethal & Tactical and address existing complaints of grenade spam
- Shellshock & Earthquake effects from Lethal Equipment significantly reduced
- Reduced effect radius and duration to address existing complaints and account for all players having both Lethal & Tactical
- Tactical Equipment strength adjusted
- All tacticals without Expeditionary III got a small nerf
- Smoke lasts 10 seconds (previously: 14 seconds; Expeditionary III: 14 seconds)
- Signal Flare lasts 3.5 seconds (previously: 5 seconds; Expeditionary III: 5.5 seconds)
- Stun effects last between 1.75-3.5 seconds (previously: 2-4 seconds; Expeditionary III: 2.5-4.25 seconds)
- Tabun Gas deals 1 dmg every 1 second 5 times (previously: 10 dmg every 1 second 5 times; Expeditionary III: 5 dmg every 0.625 seconds 8 times)