‘Warhammer: Vermintide 2’ Beta Update & Patch Notes
Fans who have been waiting to join the Warhammer: Vermintide 2 beta won’t have to wait any longer. Fatshark announced today the pre-order beta is now available. Anyone who pre-ordered the title will have access to the beta on PC right now, but those holding out for a console release can still register for the Warhammer: Vermintide 2 PS4 beta and the Warhammer: Vermintide 2 Xbox One beta. Fatshark is offering a 10 percent discount on the title today for anyone who orders through their Steam store page. Here is the official description from Fatshark:
The five heroes have returned to take on an even greater threat during the End Times - the combined forces of the cowardly Skaven army and the barbaric Chaos faction. Prepare to be challenged like never before as you and your team desperately try to survive the never-ending hordes of enemies. Choose between 15 different careers, climb the talent tree, and customize your weapon arsenal to fit your unique play style as you fight your way through 13 stunning levels. The only thing standing between utter defeat and victory is you and your allies - if you fall, so will the Empire.
In case the gameplay trailer above didn’t make it clear, Warhammer: Vermintide 2 is all about close-quarters, visceral combat. However, the character classes for each of the five heroes seem geared towards giving players the freedom to find their most comfortable playstyle, and, coupled with co-op play, the ability to mix-and-match for a wide variety of battles.
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The standard fantasy melee tropes are all there. A dwarf, Barden Goreksson, serves as the veteran ranger doling out that DPS. Kerillian is your tortured stealth assassin, dual-wielding and creeping around for high bonus damage. The third hero, Victor Saltzpyre, is a tweaked version of the Witch hunter from previous games. Now defined as a Bounty Hunter class he’s a balanced mix of melee and ranged attacks. Sienna Fuegonasus is the battle mage with all the pyro spells that will push your graphics processing to its limits (but be really, really fun to watch). Finally, Markus Kruber is your Foot Knight, a tanky melee warrior who is big on armor, defense and intimidation.
The release of the Warhammer: Vermintide 2 PC beta also comes with a big old pile of patch notes, too. Here’s the full list courtesy of Fatshark:
Note: the patch notes are not a complete list of revisions due to the volume of revisions being made.
Added new intro movie!
BALANCE
Axes should now feel 'wider' and as such feel more effective
Dots now require damage to apply
Lessened the amount of shield vermin in patrols on recruit
Reduced the effectiveness of damage boost potion
Reduced the range of berzerker/raider attacks
Reduced the range of Knight Kruber's charge
Sienna's mace now reaches further
Small staggers should not make downed Chaos Warriors stand back up
special spawning, patrols and horde timing tweaks
Switch beam staff left/right
Tweaked crossbow spread speed up
Various other balance changes (just try things out, we made a lot of adjustments!)
BOTS
Bots can now use talents, huzzah!
Bots should no longer freak out in shallow water
Fixed a case where bots would stop reviving a player whenever a ranged attacker performed an attack (regardless of the distance between them)
STABILITY
Fix crash caused by Chaos Spawn chew attack
Fix rare crash that could happen after a chaos warrior launch attack
Fixed a crash caused when hitting a ragdolled enemy
Fixed a crash that could occur if you got disconnected from the game just as the win/lose screen was finished
Fixed crash caused by paintings
Fixed crash issue when joining game
Fixed crash when setting overcharge values on a weapon that was unequipped
Fixed issues with crashing when opening a loot chest or crafting when the host leaves the game
Fixed opening charm tab in inventory or clicking currently equipped charm occasionally leading to a crash
Fixed various other tougher to describe crashes
FIXES
Added camera animations to Sienna's flamethrower staff along with a new start animation for the charged attack
Added hero selection hotkey to keybindings menu
Against the Grain Fix for unlocalized objectives
Bounty Hunter talent "Extremely Impatient" should now properly reset cooldown of "Impatient" on melee kills
Changed Zealot passive damage increase calculation to allow high buff stack amounts even
when grimoires are picked up
Fix wizards sword light chain and push
Fixed all kruber shoulders and thumb poses for the 2h hammer set
Fixed bug with loot chest reward backgrounds were drawn during opening presentation
Fixed certain activated abilities not being able to be used during a weapon action
Fixed Gutter Runner having issues while jumping on Bardin
Fixed Lifeleech perception, can no longer change target mid-attack
Fixed not being able to deal damage to explosive barrels with certain weapons
Fixed some locations in the Keep where you could get stuck
Force ragdoll on death when an enemy is in a vortex
Ironbreaker: Critical beard fixes
Kerillian's 1h sword should no longer ignore heavy attack input
Keybinding added for Weapon Special
Maiden Guard: Fixed missing material assignment
Polished staff animations
Removed overly explosive impact effects from Flamestorm Staff.
Shortened the game end timer from 10 to four seconds when last standing player is dead. Game end timer is still 10 seconds if last standing player is only disabled
Sienna Pyromancer activated ability no longer bounces on training dummies
Swapped stat improved by talent for Zealot
The amount of crafting materials you gained are now correctly shown after completing a Salvage
Unchained no longer vents overcharge by pushing enemies
Venting no longer triggers Gromril Armour cooldown
Waystalker: Added arrow in quiver
SOUND
Added missing sound triggers to heavy attacks with Sienna's mace
Fixed character foley and voice over not always loading correctly
Fixed charge sound on Flamestorm Staff
Fixed missing light attack sounds on Kerillian's Wardancer Blade
Horde music should no longer get stuck in a loop
UI/UX
Added enemy shield armor indicators
Added fade in delay for item compare tooltips
Added keywords on weapon tooltips
Added missing enemy portrait textures
Added new images for trinkets and charms when presenting them in chest opening screen
Added new item icons for Sienna's Beam Staffs
Added new necklace icons
Added new shading environment for weapon presentation in chest opening screen
Added new trinket icons
Added tooltip in inventory screen to explain Hero Power
All items should now have working tooltips (WIP)
Changed mission voting ui to reflect the new additional options
Fixed double item tooltip compare for Slayer Bardin
Fixed issue with item sorting not being applied
Fixed so skin name and descriptions are presented on weapons with skins applied
Fixed updated weapon skins with the correct icons
HUD weapon icons are now showing correct item type icon when playing Bardin Slayer.
Level presentation in mission voting popup are now using the correct frame
Now properly displays inventory tabs for slayer bardin
Only salvagable items will now be presented in the the Crafting page for Salvage
Rarities on items are now being presented in the background
Reskin for friends view
Updated some talent icons