Our Software R&D team is responsible for developing Pixar’s open source and in-house software to support the making of our animated films. The USD team owns and develops the "Universal Scene Description" project (openusd.org) that represents Pixar's most ambitious open-source project, whose goal is to be the VFX industry standard for large-scale scene description, DCC interchange, and high-performance delivery of scenes to renderers. As a USD Engineer, you’ll work on developing and improving the performance of USD and other internal software to support our Production departments and external collaborators.
We work very closely with both artists and other engineers to build innovative and high-performing filmmaking tools to the highest engineering standards. The position requires a deep understanding of software engineering, an ability to collaborate in a large, cross-functional team of developers, and skill in designing and implementing robust, easy-to- maintain code. If you love writing high-performance and high-quality C++ code, are excited by cutting-edge engineering projects, want a chance to help build a system with broad impact on the entire VFX industry, and live or would like to live in the San Francisco Bay Area, we’d love to have you on the team.
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