Location:
Chicago, Illinois
Country:
United States
Platform
Playstation 4, Xbox One
Minimum Number Of Professional Titles:
1
Experience Level:
Associate
Education:
Some College
Technical Animator
Wargaming Chicago-Baltimore is a growing studio with more than 150 employees. Our environment is a combination of casual creativity and functional productivity, powered by the studio’s own, proprietary game engine.
Wargaming Chicago-Baltimore is looking for a stellar Technical Animator to join the team.
Responsibilities:
- Use content authoring and game engine tools to integrate character motions and procedural effects to create responsive, compelling, and attractive player- and AI-controlled character movement in a new title
- Develop and maintain animation processes, rigs, pipelines, and animation systems
Requirements:
- Excellent communication, interpersonal and organizational skills, interdepartmental fluency.
- Experience using in-game animation systems, with a thorough understanding of blend trees, IK, state machines, tagging, and scripting.
- Experience with planning and implementing real time animation systems, walk cycles, strafing, aiming, environmental interactions, etc.
- Experience with 3DS max, Maya, Motion Builder.
Desirable:
- Experience with motion capture pipelines.
- Proficiency with dynamic IK, physics (Havok) and rigging / animation for use with those systems.
- Familiar with version control software.
- Mel, Python, Lua experience.
- Familiar with Modern Console animation systems.
- Basic modeling and realistic animation skills.
- Passion for videogames and game development.
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