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Company Name:
Location:
Chicago, Illinois
Country:
United States
Job Type:
Game Design
Position type:
Full Time
Platform
Playstation 4, Xbox One
Minimum Number Of Professional Titles:
1
Experience Level:
Associate
Education:
Some College

Technical Animator

Wargaming Chicago-Baltimore is a growing studio with more than 150 employees.  Our environment is a combination of casual creativity and functional productivity, powered by the studio’s own, proprietary game engine.

Wargaming Chicago-Baltimore is looking for a stellar Technical Animator to join the team.

 

Responsibilities:

  • Use content authoring and game engine tools to integrate character motions and procedural effects to create responsive, compelling, and attractive player- and AI-controlled character movement in a new title
  • Develop and maintain animation processes, rigs, pipelines, and animation systems

 

Requirements:

  • Excellent communication, interpersonal and organizational skills, interdepartmental fluency.
  • Experience using in-game animation systems, with a thorough understanding of blend trees, IK, state machines, tagging, and scripting.
  • Experience with planning and implementing real time animation systems, walk cycles, strafing, aiming, environmental interactions, etc.
  • Experience with 3DS max, Maya, Motion Builder.

 

Desirable:

  • Experience with motion capture pipelines.
  • Proficiency with dynamic IK, physics (Havok) and rigging / animation for use with those systems.
  • Familiar with version control software.
  • Mel, Python, Lua experience.
  • Familiar with Modern Console animation systems.
  • Basic modeling and realistic animation skills.
  • Passion for videogames and game development.
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