Gamasutra: The Art & Business of Making Gamesspacer
 

Dissecting Design -- South Park Phone Destroyer

by Josh Bycer on 01/09/18 09:57:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

For this week's Dissecting Design, I took a look at the monetization model of South Park Phone Destroyer and how it encapsulate all the best/worst aspects of monetized game design.

  • 0:00 -- Intro and Campaign Play
  • 7:16 -- South Park Phone Destroyer's Best Parts
  • 11:12 -- Progress in the Game and P2W Aspects
  • 18:30 -- The PVP Push
  • 30:46 -- Final Thoughts


Related Jobs

Imangi Studios
Imangi Studios — Raleigh, North Carolina, United States
[01.09.18]

Community Manager
Phosphor Games Studio
Phosphor Games Studio — Chicago, Illinois, United States
[01.08.18]

Mid to Senior Gameplay Programmer
Gunfire Games
Gunfire Games — Austin, Texas, United States
[01.08.18]

Level Designer
Blackstorm
Blackstorm — Mountain View, California, United States
[01.05.18]

Studio Game Engineer





Loading Comments

loader image