Log In

 

Company Name : G-STAR

Thursday, December 14, 2017 8:00PM IST (2:30PM GMT)

(BW)(G-STAR)

Global Game Exhibition 'G-STAR 2017' Ends with a Big Finale


- New Online/Mobile Releases, e-Sports Exhibit Contents Garner Attention; - Achieved the goal of exceeding 220,000 estimated attendees in four days.; - 2,006 trade visitors 5.4% higher than last year; - Growth trend in conferences, investment markets, and job fairs catches attention


Seoul, South Korea

The global game exhibition ‘G-STAR 2017’ had attendees in 2,857 booths from 676 companies in 35 countries and was the largest ever held in history; amidst an enthusiastic response from industries and attendees it ended with a big finale.

 

This press release features multimedia. View the full release here: http://www.businesswire.com/news/home/20171213005402/en/

 

G-STAR 2017 Public Area (Photo: Business Wire)

G-STAR 2017 Public Area (Photo: Business Wire)

‘G-STAR 2017’ was hosted by the Korea Gaming Industry Association (K-GAMES) and managed by the G-STAR Organizing Committee and the Busan IT Industry Promotion Agency. It was held for four days from November 16 (Thursday) through November 19 (Sunday) at the Busan BEXCO.

 

This was the 13th year for ‘G-STAR’, and it opened its doors to attendees with a variety of contents in an area approximately 55,300 square meters in size which included Exhibition Halls 1 and 2, Convention Hall, Conference rooms, Outdoor Square, and Busan Cinema Center. The e-Sports and new game contents were showcased in the exhibition halls, attracting the attention of game fans that want "visual enjoyment."

 

The BTB exhibition (November 16-18) was situated in Exhibition Hall 2 at BEXCO and attended by 1,365 trade visitors on its first day, 427 on the second day, and 214 on the third day for a total of 2,006 attendees, about 5.4% higher than the previous year (1,902 attendees in 2016).

 

The game investment market, which provides opportunities to attract investors and publishers for medium to small sized game development companies, held an investment consultation with 65 companies in attendance including 37 development companies as well as 28 investment companies and publishers.

 

Shin Chul Kang, chairman of the G-STAR Organization Committee, said "We were able to wrap up another enjoyable and safe ‘G-STAR’ event this year, thanks to the attendees and game companies who come to the event year after year with enthusiastic interest and love." He went on to say "We will do our best to make ‘G-STAR’ more advanced in the future with new interests and specialized contents."

 

The original source-language text of this announcement is the official, authoritative version. Translations are provided as an accommodation only, and should be cross-referenced with the source-language text, which is the only version of the text intended to have legal effect.

 

 

 

 
MULTIMEDIA AVAILABLE :
http://www.businesswire.com/news/home/20171213005402/en/


Click here for Media Contact Details
CONTACTS :

G-STAR 2017 Secretariat
Hazel Kim, +82-2-6000-6676
b2b@gstar.or.kr


More News from G-STAR

22/11/2017 7:30PM

CORRECTING and REPLACING "Complete Your Game!" The 13th Global Game Exhibition G-STAR 2017 Opens to Success

The start of the G-STAR Game Show and Trade All Round 2017, an international game exhibition that examines the global gaming industry and its future possibilities, was announced at BEXCO, Busan, on November ...

18/09/2017 9:00PM

G-STAR 2017: Global Game Business Starts in Korea

-  Global Game Exhibition, G-STAR 2017, business matching system pre-registration has started - Submissions are received through the official homepage from 13 Sep until 3 Nov- Exhibitors - Trade visitors ...

25/11/2016 7:38PM

Global Game Exhibition "G-STAR 2016" Breaks New Attendance Record

Global Game Exhibition "G-STAR 2016" which was attended by 653 vendors (2,719 booths) from 35 countries around the world, recently ended with a great success achieving the best results ever in its history in ...

Similar News

14/12/2017 8:45PM

Molex Introduces the USB Smart Modules

Molex has merged automotive-grade durability with mass availability on its line of USB Smart Charge Modules. Manufactured specifically for customers’ automotive and commercial vehicles that require a smart-charge ...

No Image

14/12/2017 8:10PM

Limelight Networks Enhances DDoS Security Services with Faster Mitigation of Malicious Website Attacks

Limelight Networks, Inc. (Nasdaq: LLNW), a global leader in digital content delivery, today introduced new capabilities to its DDoS Attack Interceptor Service that provide high-capacity on-network scrubbing and a ...